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RPG Index: Single player Role Playing Games

Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Monday, 8 July 2013

Call of Juarez: Gunslinger

Having never played a Call of Juarez title to date, I didn't know what to expect when jumping into Gunslinger; aside from a few very pretty looking screenshots. After diving into the playthrough and finishing it in less than 10 hours, I can attest that it's a short but enjoyable game that peaks at above average. It's not a bad game, but it lacks content and can't really stand up to FPS games of higher quality.

A screenshot of robbing a train on the game Call of Juarez: Gunslinger
Trains seem to be a big focus on Gunslinger. Mostly because people like to rob them.

Genre: FPS, Adventure
Release Date: 21st May, 2013
Platforms: PC, Xbox 360, PS3
Score: 7/10
Similar Titles: Red Dead Redemption, Desperados, GUN
Worth Playing: Definitely, you can run through the whole game in a day and it's a fairly enjoyable arcade style shooter.

Sunday, 5 May 2013

Max Payne 3

Rockstar have always been known for creating iconic games. I haven't played a bad game developed by Rockstar yet. Max Payne is a franchise known by every veteran gamer. When the first title in the series was released in 2001, it was an instant classic and a step forward for TPS gaming. The slow motion bullet time effect and advanced graphics were an instant hit for the market. 11 years later, we have the third edition of Max Payne, bringing back the linear third person shooter we all love so much.

Opening scene from the game Max Payne 3
Max seems to find himself narrowly avoiding more than one Hollywood special effect.

Genre: Action, Third-Person Shooter
Release Date: 15th May 2012
Platforms: PC, PS3, Xbox 360
Score: 8/10
Similar Titles: Uncharted, Alan Wake, Red Dead Redemption

Thursday, 2 May 2013

Game of Thrones

I bet there's quite a few of you out there who didn't even know the Game of Thrones (GoT) RPG existed. Well, it does. Unfortunately, by gaming standards it doesn't hold a candle to other titanic and better developed RPGs. Fortunately, it's GoT. When a game has inherently bad mechanics but an untapped well of lore from one of the greatest book franchises in existence, it's really difficult to see how it will all turn out in the end.

Mors and his fellow watchmen at the wall.

Genre: Action, RPG
Release Date: 15th May 2012
Platforms: PC, PS3, Xbox 360
Score: 4/10
Similar Titles: Star Wars: KotoR, Neverwinter Nights, Risen

Wednesday, 17 April 2013

The Force Unleashed 2

I've always had a special place in my heart reserved for Star Wars. Despite the recent sale of the franchise to Disney, I still retain hope for the Sith and Jedi alike. Throughout the years Star Wars has made many attempts to implement themselves into the gaming industry; some of which were very successful. On the other hand, many Star Wars games have been a total flop. If you love the franchise, you can find fun in almost every title Lucasarts have released.

Gameplay and combat in the Force Unleashed 2
Explosions are Starkiller's best friend.

Genre: Adventure, Action
Release Date: 26th October, 2010
Platforms: PC, Xbox 360, PS3
Score: 7/10
Similar Titles: Jedi Academy, KotoR, Lego Star Wars

Sunday, 31 March 2013

Bioshock Infinite

I decided to pick up the new Bioshock despite not having played the first two games. I am stunned at how much I enjoyed it. I haven't been as captivated by a fantastic game since I played Dishonored. Strangely, it's also feels incredibly similar with the steampunk-esque art style and gameplay that involves enhancing FPS combat with magical abilities. All in all, I couldn't imagine anyone being disappointed with Bioshock Infinite.

Columbia, pre-shit hit the fan status.

Genre: Adventure, FPS
Release Date: 26th March, 2013
Platforms: PC, Xbox 360, PS3
Score: 9/10
Similar Titles: Dishonored, Bioshock, Deus Ex

Saturday, 2 February 2013

Lord of the Rings: War in the North

This game is quite difficult for me to review. I have a great love for Lord of the Rings, yet I have a strong aversion to mediocre games. War in the North is definitely a mediocre title at its best. It has a lackluster skill tree that's less diverse than any game I can remember playing. The combat is fun, for 10 minutes. Oh, and the graphics aren't anything special either. Well, they are special- just not the kind of special you want in a game.

I think the grain effect is intentional.

Genre: RPG, Adventure, Action
Release Date: 25th November, 2011
Platforms: PC, Xbox 360, PS3
Score: 4/10
Similar Titles: Borderlands, Dead Island, Lord of the Rings

Monday, 28 January 2013

Crysis 2

When the original Crysis hit the shelves in 2007, it was borderline revolutionary. The graphics and engine left people with a jaw to pick up off the ground. Those who could run it, anyway. Many a person bought a new computer just to get it running. The second installment however, just feels like more of the same without much being improved on. That's not a horrible thing, but among other franchises that progressed further using the original Crysis as inspiration- it makes Crysis 2 lack the means to really stand out.

It's so pretty! Aside from the destroyed terrain, of course.

Genre: FPS
Release Date: 22nd March, 2011
Platforms: PC, PS3, Xbox 360
Score: 6/10
Similar Titles: Farcry, Just Cause, Halo (kind of not really)

I have always seen the Crysis games as a graphics engine. With a lack of much else to compensate. I decided to follow up on that with a nice long playthrough to cement my opinion. To be honest, I still retain the same opinion. Mostly, anyway. But boy is it pretty. Even now, years later I cannot help but admire the incredible graphics and visuals in the game. Not only that, but my computer admires them too. Enough to stutter a few times in firefights, anyway.

Alien spaceships apparently need steampunk gears and cogs.

Unlike the majestic jungle you will experience in the first game, Crysis 2 sports a ravaged New York City. The aliens for the first game are back with force, with their world domination plan beginning in New York. Because aliens always attack America. Why? Because you're all cunts, that's why! The city looks really good, but the limitations of where you can and can't go will become apparent very quickly. Regardless, Crysis 2 is enhanced by the atmospheric visuals. Watching buildings getting torn to pieces whilst spaceships fly overhead is incredible in high definition.

The story is a follow on from the first game, the opening scenes begin with the new main character Alcatraz, a marine sent to combat the infection that has spread across the population. upon reaching the shores of New York, the U.S submarine comes under attack. Alcatraz is the only survivor, barely making it out. Prophet, the protagonist from the first game manages to save you. Sadly, he is infected by the deadly virus and doesn't have long to live. As his final act, Prophet passes on his stolen suit to you. And so begins your quest to save the human race from extinction.

These aliens can't even see you until you hit them in the face.

As the only person with an advanced Nanosuit that even rivals the advanced alien technology, Alcatraz can survive bullets, jump incredible heights, and even turn invisible. There are even purchasable upgrades to enhance your capability. All suit powers are governed by energy, which depletes when you activate them or take damage. Using the advantages of the suit is vital to succeeding in Crysis. You can die very quickly if you forget to turn on armor mode; or get outnumbered without taking advantage of stealth. The real shame is if you use the suit intelligently and frequently the game is just a joke. It's just too powerful- and the AI has no way to counter it. You can stay in camouflage mode indefinitely, making it possible to complete an entire level without being spotted. Armor mode is almost impenetrable, it takes several rocket launcher shots for you to run out of energy. Quite simply, if you want to actually play a video game instead of strolling through an incredibly pretty film- you have to resist using your full strength all the time.

The visor allows you to find ammo quickly. The other 'advantages' are all pretty useless.

This really put a dampener on the game for me. You have all these amazing powers at your disposal, giving you the potential to pull off amazing assaults and some badass moves. But what's the point if you can just walk through the game wasting entire rifle clips on a single enemy without being challenged? Or if you get into a tight spot you can just put on invisibility mode and walk away, while the 20 guys who had you pinned down just stand there scratching their heads without even looking for you? You have access to grenades, C4, rocket launchers- but are they ever really that useful? Nope, merely tacked on mechanics that are less efficient than shooting someone in the head. The worst part is, these inherent problems that make every gunfight boring and easy could be fixed in less than a day. Give the enemies EMP grenades to knock out your energy, or even just special flares to bring you out of camouflage. Problem solved. AI that is only programmed to shoot at you when they see you horrendously lazy code and ruined the game for me.

This little piggy got microwaved.

Despite the giant difficulty flaw, Crysis 2 is still a decent game. Sure, the story is a bit of a flop and you won't be challenged too much- but the rest is pretty solid. The Nanosuit is a cool ass feature that I'd want in my wardrobe. New York feels very realistic and the alien invasion affects the City just like you'd expect it to. Dying citizens can be found hiding from the armed forces in alleyways and sewers. Aliens land in various places to attack army emplacements and you can hear it all through your communications.

As for the aliens themselves, they can be pretty freaky. Crysis intentionally puts you in places you wouldn't want to be and throws enemies galore at you. They come in several types, some of which can take a fair amount of bullets to the face. Humans are also gunning for you, but they aren't really a threat. In fact, barely anything is a threat but we need a scale to measure.

I like to think he had a parachute. It just failed to activate.

I wouldn't really recommend Crysis 2 to the average person. It's just too similar and questionably inferior to other FPS games. Hell, even Call of Duty and its 5 year old target audience is probably better for most people. The one exception is people who like the idea of toying around with the super Nanosuit. Because it is pretty awesome. If you don't mind stomping noob AI, anyway.

Friday, 25 January 2013

Prototype 2

Out of all the sandbox games ever made, the Prototype franchise may not be in the top 5. But it's definitely one of the most fun. With brutal execution moves and truly terrifying powers, James Heller is one of the most soulless and badass protagonists in a game to date. The plot is shit, the quests are stupid, the characters aren't interesting, and the graphics are mediocre at best. But damn, the gameplay is wonderful.

That's probably really painful.

Genre: Action, Sandbox, Adventure
Release Date: 24th April 2012
Platforms: PC, PS3, Xbox 360
Score: 7/10
Similar Titles: Assassins creed, Spiderman, Just cause

You know that evil antagonist in every film, game, or book? The one that seems unstoppable, with powers that can corrupt, or destroy anyone on a whim? It takes every hero working together to even put a dent in his armor? James Heller is that guy. He's a monster amid a war between humanity and the zombie mercer virus. What's more, both sides are trying to kill him. And James Heller sure as Hell isn't losing (bad pun, but so easy. I'm sorry!). I think the story could have really been something. The setting is compelling, everything is there to make it an immersive and nail-biting tale. It's just not delivered well enough.

Tendrils are so fun to use, best attack in the game.

Blackwatch are a company fighting for humanity, albeit with questionable intentions. The Mercer virus infects the entire of New York city and threatens to encompass the world. It's too late to eradicate the Zombies entirely, they have spread too far to be stopped without nuking the city. Alex Mercer, the protagonist from the first Prototype has gone completely darkside. His conscience no longer exists, and his goal is to eradicate the human race. Thinking James Heller would be a good soldier, Mercer infects him with powers similar to his own. Luckily for us, Heller has no such intentions.

Nothing to see here gentlemen, move along.

Gameplay is addictive and exactly what you want in any game. Intuitive and easy controls, with a degree of depth for the more advanced players. The combat is satisfying to say the least. Attaching four cars to a helicopter at high velocity with tendrils is just plain awesome. Gliding above a military post and slamming literal hammer fists into explosive barrels to send the base sky high is effective and deadly. Kicking ass as James Heller is just a pleasure. As you progress you unlock new abilities, all of which are cool and overpowered. Mutations may also be unlocked for these abilities, powering them up in whichever way you choose. The system is simple, and it works.

Consuming people is done to access their memories and unlock inaccessible areas.

Another side of Prototype 2 is the stealth/shapeshifting segment. You can switch between Heller and a single disguise at will. Picking camouflage is done by absorbing a helpless human, and is often a good way to escape large amounts of enemies at the end of a quest or when you're too lazy to kill the scourge. This mechanic is largely useless, I rarely spent any time in Heller's body. It's easier to just stay in whichever poor sod you absorbed last.

Strike teams are like annoying flies.

The game isn't hard, it's more about choosing how to kill your enemies as opposed to having one path to victory. Tanks after you? Tear one in half, use it to blow the rest into smithereens. Helicopters? Rip off the missiles and go to town on everything in sight. There is clutter everywhere and it's all a potential weapon. James Heller is one overpowered motherfucker, and it feels good to go on a rampage with nothing to slow you down. In fact, the only things that can really kill you are the huge scary beasties we call bosses.

Helicopter, meet James Heller.

Quests are nothing special. Your typical objective consists of Hulking out and smashing up whatever target Heller sets his eyes on. Which is fine, that's what you do best and it's also the most fun. It's refreshing to play a game that doesn't try to be more than it is by breaking the mold. Prototype is about playing with your awesome power set and blowing stuff up. Every now and again you'll be asked to absorb a particular individual or hack into a certain terminal- but other than that you get free reign to be as destructive as you please. For the more demanding player, there are challenges and collectibles scattered across the city. Some of them can actually be very difficult if you're looking to get frustrated.

I wasn't expecting much from Prototype 2. If you've played the first game, then the second is almost exactly the same. It's a big sandbox for you to swing around in. Nobody expects you to finish it, it just wants you to have fun. Whether that's laughing at Radical Entertainment and their attempts to make you sympathize with the cold blooded James Heller, or just killing everything in sight. It's flawed in many ways, and has countless limitations outside of combat. Just enjoy it. Surprisingly, it's one of the rare games I actually managed to finish. Maybe you will too.

Tuesday, 22 January 2013

Rayman Origins

Out of all the new games I've played in the last year- not a single one has surprised me as much as Rayman Origins. At a brief inspection it looks like the good old 2D platformer that we all played in our childhood. To a degree, it is. The Rayman formula is not only intact; it's better. With multiplayer support and what can only be called immaculate polish, Ubisoft have revived an essentially dead franchise with tremendous brilliance.

Globox swinging on a beard. Are you going to buy it now?

Genre: Platform, Action
Release Date: 15th November, 2011
Platforms: PS3, Wii, Xbox 360, PSvita, 3DS, PC
Score: 9/10
Similar Titles:  Mario, Sonic, Crash Bandicoot
Worth Playing: Rayman Origins is definitely worth playing, whether you're a fan of the series or not it's the authentic experience. Keep the music turned up, the soundtrack is amazing!

Saturday, 30 June 2012

Risen 2: Dark Waters

Genre: RPG
Release Date: April 24th 2012
Platforms: PC, Xbox 360, Playstation 3
Score: 7/10
Similar Titles: Risen 1, Gothic, Sacred

Our courageous nameless hero.

I shall promptly begin my review of Risen 2 with a rant. Why? Because the combat is inherently broken. From the slightly annoying draw/sheathe system to the incredibly stupid parry idea, the fighting mechanics are a frustrating wall every player will have to overcome.  A developer should not continue creating their title when such a core concept is not functioning desirably. Alas, the challenge I seek in a game was found through battling various badly designed mechanics that made it barely playable.

Not many people can stand progressing through a game that constantly tries to make you quit, but when I persevered through the early stages I really feel I got my money's worth back, a little anyway. So if you like RPGs, pirates, and dying too much, Risen 2 has plenty to offer.

Sunday, 18 March 2012

Kingdoms of Amalur: Reckoning

Genre: RPG, Action, Adventure
Release Date: February 12th, 2012
Platforms: PC, PS3
Score: 9/10
Similar Titles: Mass effect, Skyrim, Dragon Age, Witcher

Title cover.

After briefly reading about Kingdoms of Amalur and discovering none of my friends knew anything about it, I decided to take a chance. Big Huge games and 38 Studios didn't let me down. Although Amalur doesn't introduce anything particularly groundbreaking or original, it successfully implements some of the best mechanics of all your favourite RPG games.

Monday, 2 January 2012

Skyrim

Genre: RPG, Adventure
Release Date: November 11th 2011
Platforms: PC, PS3, Xbox 360
Score: 9/10
Similar: Kingdoms of Amalur, Dragon Age 1, Oblivion

Skyrim has had plenty of time to gather awards and circulate the market. You must be aware of this game by now, even if it's only because your kid or friend won't shut the hell up about it. The newest instalment of the Elder Scrolls series has really come a long way since its predecessor, Oblivion. I'd say it's money well spent, after already sinking an unhealthy amount of time into the game myself.

You can purchase a copy on virtually any platform, and if you enjoy playing it will kill your time faster than the internet can kill your faith in humanity. Which is exactly why I believe Skyrim is a brilliant game- even if it means siding with all the mainstream hipsters out there.

Welcome back to wandering around instead of killing stuff.

Wednesday, 3 August 2011

Fallout 3 guest review

Genre: FPS, RPG
Release Date: October 28th 2008
Platforms: PC, PS3, Xbox 360
Score: 8/10
Similar Titles: Fallout: New Vegas, Skyrim, Knights of the Old Republic


Image on the case.
This review was written by a friend of mine, we play a lot of similar games and both enjoy the genre. I thank him very kindly for the review, it's very accurate and kind of puts mine to shame!


Artwork is brilliant, but outdated.

Wednesday, 27 July 2011

Elder Scrolls: Oblivion

Genre: RPG, Adventure
Release Date: March 20th 2006
Platforms: PC, PS3, Xbox 360
Score: 9/10
Similar Titles: Skyrim, Fallout
 
Start up menu.
Oblivion is one of those games that I had to finish an extensive playthrough to review it accurately. It's a benchmark in gaming, something that made the industry what it is today. The elder scrolls has always been a great series with intriguing lore. Ever since Morrowind, I've been looking for that hole to fill. Bethesda put a lot of work into this vast and beautifully developed RPG and it shows. The graphics are still stunning today, especially with the right modifications, and Oblivion has no trouble pulling you in and devouring your time.

Saturday, 16 July 2011

Final Fantasy X

Genre: JRPG, RPG, Adventure
Release Date: July 19th 2001
Platforms: PS2, PS3, Vita, PC
Score: 9/10
Similar Titles: Dragon Quest, Breath of Fire, Star Ocean
Worth Playing: Final Fantasy X has become widely available through numerous ports, and therefore anyone searching for a fairly decent game to play will find this game a pretty enjoyable experience overall.

The cover wouldn't be so bad if I didn't hate Tidus.
As number one on my list of best Final Fantasy games, this FFX review has been a long time coming. While I say Final Fantasy X is the best Final Fantasy game, that's purely due to the Sphere Grid.

The tenth instalment of Square-Enix's greatest franchise did pretty much everything right. When the game was released it was an unnerving time for fans, who were skeptical as to whether the series would adapt as wonderfully to the playstation 2 as it did the playstation. In my oh so humble opinion, Final Fantasy 10 succeeded in every way possible. I've met more than one person who didn't enjoy playing RPG games until they encountered FFX.

Thursday, 9 June 2011

The Witcher

If you are searching for the Witcher 2, the review can be found here.

So I found this hilarious review on gamespot about the Witcher, it sums the game up better than I ever could. Since I wanted to review the game myself, I've decided to use this one courtesy of Brett Todd. Enjoy.



Don't be afraid of change. Even though The Witcher may scare off some people with inventive combat that replaces comfortable old rapid-fire clicking with rhythmic sword swinging, there is no need to avoid one of the deepest, most adult role-playing games to hit the PC in years. Polish developer CD Projekt has crafted one of those landmark games that moves the goalposts for everybody, a truly grown-up take on swords and sorcery that breaks just about every fantasy tradition in the book. Once you experience a grimy medieval world so realistic that you can practically smell it, quests that reject simplistic good and evil for ambiguous "decisions and consequences," and, yes, newfangled battle mechanics that add welcome twists to left-click scrapping, you'll find it awfully hard to go back to the usual D&D rip-off.
Built on a 2007 edition of the Aurora Engine that powers Neverwinter Nights, The Witcher is something of a cross between action RPGs such as Diablo and more complex plate-mail potboilers such as Neverwinter Nights. Essentially, the developers work both sides of the street. On the one hand, you have exactly one character choice in the form of greasy-haired Geralt of Rivia, the monster-hunting mercenary "witcher" of the title, along with other ostensibly dumbed-down features such as big bunches of combat and Gatling-gun-quick leveling up. But on the other hand, you also get a postwar fantasy world called Temeria that feels lived in (if not postapocalyptic), as well as plot points that involve serious moral choices. Story and setting have been borrowed from The Last Wish, a Polish fantasy novel published way back in 1990 by Andrzej Sapkowski, and for once such an adaptation has been pulled off successfully.


Although there is a fair bit of saving-the-world RPG claptrap involving a powerful evil mage and a mysterious group called the Salamanders, you deal with a lot of lowlifes. Woman-hating religious fanatics; merchants who deal in abducted children; slatternly bar wenches who'll bed down with you for a bottle of wine; witches who sell poison and play with voodoo dolls; racists who openly hate nonhumans and threaten to kill elves and dwarves. Make no mistake: Although there are a lot of traditional, Gygaxian monsters on the prowl here--barghests, wargs, ghouls, drowned undead, vampires, wraiths, wyverns, and loads of different demons--the biggest enemy that Geralt faces is always his fellow humans. You're not much of a hero, either. Requests for assistance can be turned down. Money is always a factor, even when you decide to be a good guy and lend a helping hand. And you have no problem taking advantage of just about every woman you encounter, having pre-marital relations with a handful of babes in every act of the game despite apparently being in love with one of your fellow witchers.
It shouldn't be much of a surprise that the line between good and evil here isn't a very thick one. Everything is a murky gray. The first act is simply astonishing in how it plays out. You start off trying to track down the bad guys who raided your witcher fortress and killed one of your pals, but soon get involved in a feud that pits the religious leader and nobles of a hamlet against a witch. However, nobody's hands are clean. One merchant you deal with is in cahoots with the evil cult you're hunting. A guard you help with a ghoul problem turns out to be a rapist. The village priest you're helping cleanse the region of a demonic dog called "the Beast" is actually a misogynistic lunatic. And the witch isn't much better, given that she's sold poison used in a suicide and employed a voodoo doll to make one of the local bigwigs kill his brother. By the end of the act, in a showdown complete with burning torches and pitchforks, you're forced to choose between the woman-hating, rape-loving, cult-affiliated mob and the murdering witch. It makes the most sense to side with the witch because the villagers are an awfully sleazy lot, but doing so forces you to slaughter virtually all of them and leave their town burned to the ground.
So no, The Witcher sure isn't all sunshine and lollipops. But even though you might need a few Prozac pills to handle the game's bleak tone, the story becomes incredibly compelling when you have so much riding on your actions. Characters seem like real people, not the good-evil-neutral triad of stereotypes that populate most fantasy games. Only a few aspects of the story and setting remind you that you're just playing a game.
A lot of this is probably due to poor translation from the original Polish. Dialogue seems truncated in many spots, which leaves you in the dark as to character motivations. You know something important has just taken place, and the interface clearly points out what you're supposed to be doing, but the big picture doesn't completely come together.


Swearing and bizarre word choices are another issue. One moment you're cruising along listening to fairly standard RPG conversations, and then you're hit with out-of-the-blue modern slang and "F" bombs. It's pretty jarring to hear the leader of your witcher band calling a female team member "babe," let alone to hear Geralt disgustingly grunt "Abso-f***ing-lutely!" Voice acting often lacks authority as well, which highlights these strange lines. Fellow adventurers look like grizzled warriors but sound more like high schoolers. The actor who voices Geralt tries too hard, like a kid attempting a deep, gravelly voice so he can fool the counter jockey at the corner store into selling him a six-pack. Likewise, the youngest member of your group has all the gravitas of Potsie Weber (for a reason, it soon turns out).
Interactions between the sexes are also risqué in a corny way that would rev up only Beavis and Butthead. It's ridiculous enough that the side quests in every act let Geralt get horizontal with virtually every woman he meets, but it's just pathetic that each conquest is rewarded with a playing card that depicts the lovely lass in a come-hither pose. There isn't even any real payoff with these pics, either, given that the nudity that appeared in the European version of the game has been censored due to prudish Stateside sensibilities. (Thank you, Hot Coffee controversy.) At any rate, the sex is ludicrous and out of place, and is apparently there only to give game geeks hope that a fellow guy with lanky, unwashed hair and corpse-pale skin can score with hot babes.

The game's mechanics are a little more reserved, although CD Projekt has tried to slightly jazz up everything that fantasy gamers take for granted. Combat mechanics are the biggest change. Instead of the traditional left-click attacks employed by virtually every other real-time RPG this side of the cult-hit Gothic series, melee fighting here is based on give-and-take combos. You click once on an enemy to begin an attack sequence, then click again precisely when the sword-swinging ends to begin a second flourish, and then again and again to string together combos. Miss your moment at any point and it's back to square one.


This sounds pretty simple, but it doesn't work so well at the beginning. The game starts with few unhelpful tips on how to fight on all three difficulty settings, and on hard there is no obvious visual feedback indicating when to click again to link a second attack to your first. You're supposed to take click cues from a twirling sound and visual indicators like a flaming sword slash, but this information is buried more than 20 pages into the manual. In order to figure things out from a hands-on perspective, you need to play on easy or medium difficulty, which removes all doubt about when to click by turning the combat icon into a flaming sword. Then you pretty quickly pick up on the visual and audio cues provided during Geralt's actual fighting. When you do get used to things and want to try a more challenging difficulty setting, however, as both easy and medium are a little elementary at times (aside from some of the boss battles), you have to restart the game. Still, even with the poor introduction, it's hard not to love the combat system. Battles are only a little more involved than the standard clickfest stuff, yet the mechanics always make you think about what you're doing and provide real satisfaction when you take out tough foes. Attacks also simply look cool, especially when you're jumping around slinging your sword in all directions in the middle of a pack of monsters.
Three different fighting styles as well as a skill system with more listings than the Manhattan yellow pages add to the cerebral workout. You can change your battle stance between fast, strong, and group, each of which makes you better able to handle speedy, muscular, and gangs of enemies, respectively (the last of which lets you make sweeping swings that hit multiple bad guys at once). The one catch is that these styles can be employed only while wielding witcher steel or silver swords, which makes a lot of the other weapons that you find during the course of the game pretty much useless. Each style can also be tweaked with the talent points earned every time that you level up (which happens early and often; expect to cruise beyond level 30 before wrapping Geralt's adventures). All of your other characteristics can also be upgraded, from your attributes to your abilities with both types of witcher sword, as well as your aptitude for the signs that make up the game's spellcasting component.
Every category has five levels, and each sports four different related skills. For example, you get started in strength by taking the basic level-one ability to buff attacks and then move on to specific proficiencies such as Cut at the Jugular, which increases enemy bleeding damage after successful attacks, or Bloody Rage, which boosts damage done by 40 percent whenever your vitality dips below 15 percent. CD Projekt even shows a bit of a sense of humor with some skills. For instance, buzz means that your attacks are improved when drunk. The only negative with the skill system is that it seems to force you into a jack-of-all-trades configuration where you're talented as both a warrior and a spellcaster. Consequently, players who like to hardcore specialize in a class are out of luck here.
At any rate, magic isn't actually as big a deal here as it is in most other fantasy RPGs. The five signs featured are fairly generic takes on the elements and the basic D&D schools of magic that let you blast off fireballs, charm enemies, set up protective globes, and that sort of thing. Basically, the signs just give you alternate attacks with the right mouse button. More mystical depth is provided by alchemy. Witchers are notoriously good with magical concoctions, and as such Geralt can acquire various recipes that let him brew up potions and oils that heal, enhance weapons, and so forth. It actually seems as if you're really cooking something up, too, because you have to meditate before an open fire (you level up and assign talent points in the same fashion). However, as with most of these brew-your-own systems in RPGs, you don't have to get too involved with the creation of your own noxious chemicals, aside from the odd quest that makes doing so a key part of fulfilling an objective.


As you might expect from the grim moments catalogued above, The Witcher is pretty dour when it comes to look and sound. The Aurora Engine has never looked better, and it's hard to believe that this thing dates back to Neverwinter Nights in 2002. Landscapes are generally gorgeous, and the characters are all distinctive (if a bit cartoonish), but the graphics deal in awfully bleak scenery. Many stone buildings in the game are either run-down or falling down. Villages consist of ramshackle huts constructed with wattle and daub and topped with straw roofs. Skies always seem to be a dim steel gray, and rain pours down pretty much every other day. NPCs are filthy, and often come with various scars and minor disfigurements. There are two main camera angles, over-the-shoulder and isometric, although the former is the best choice because it provides the best perspective on everything. The controls are smooth even close-up.
Audio effects and music are perfect counterparts to the look of this shattered world. Little kids skip around while talking about death and playing crude pranks like pissing in the dwarf's bellows. Women can be overheard setting up assignations with their lovers. And all of this is surrounded with subtle, creepy tunes loaded with offbeat tones and sparse organ notes. The superb soundtrack is particularly effective at night; the gothic organ plinking under the moonlight makes you shiver like someone just walked over your grave.
Memorable story, immersive combat, fascinating characters--what's not to like? A few fit-and-finish issues mean that The Witcher isn't quite an all-time classic RPG. Regardless, it's awfully, awfully close, warts and all, and it provides a new benchmark for future developers that are looking to lift their games out of the done-to-death elf-and-orc ghetto.

Original review can be found here:
http://uk.gamespot.com/pc/rpg/thewitcher/review.html?page=1