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RPG Index: Single player Role Playing Games

Showing posts with label 9/10. Show all posts
Showing posts with label 9/10. Show all posts

Friday, 5 July 2013

Mount & Blade: Warband

If you're looking for Warband mods, try Floris or Pendor, they are the biggest and best available.

I have yet to play a better kingdom building game than Mount & Blade. No other title can really provide the same satisfaction of starting out a campaign alone and penniless, forming your own band of mercenaries, rising in power until you're ready to try for the throne. Sure, other games try to create this experience, but none of them do it as well as Warband. As far as single player titles go, this one's top quality bueno.

An intense melee brawl in Mount and Blade
Things can get a little crazy when the melee starts.

Genre: Action, Third-person, RPG, Strategy
Release Date: 30th March, 2010
Platforms: PC
Score without mods: 7/10
Score with mods: 9/10
Similar Titles: Total War, Chivalry, War of the Roses

Mount and Blade: Warband is the sequel to the original Mount and Blade. It hasn't changed much, it's the same game with buffed up features and some polish. It's not nearly as polished or pretty as it should be, in fact it still feels like a game in beta. Which is why it's strange that Warband is still one of the best games I've ever played.

A night battle in Warband
Taking a hill gives you a pretty overpowered advantage.

There are two sides to Warband. The campaign map and the battlefield. Most of your time will be spent on the map, traveling from city to city looking for quests and enemies to fight. However, once you make a little progress you'll be repelling armies left and right. There is zero story whatsoever, so don't expect any until you start piling on some mods. The battlefield is the fun part of Warband. When the fight begins, you can command your soldiers around the field at the same time as controlling your character. It's essentially third-person action, combined with real-time strategy. It's a great feeling, sending your infantry into the fray whilst charging alongside your cavalry into the flank. It's far more satisfying being in the combat instead of watching it from above.

The overworld campaign map in Mount and Blade
The overworld map isn't particularly pretty, but then again neither is the rest of the game.

Warband's combat really is something special. You can make use of various weapon types, including swords, crossbows, lances and even stones. Each weapon has limited functionality, so it's quite a hard decision to decide whether to keep that two-handed claymore for sweeping past people on horseback, or trade it in for a bow so you can nail enemies from afar. Moreover, dealing damage is directly related to physics. For example, if you're running at full speed on a horse and land a blow on somebody, they are going to take twice as much damage as they would if you were stationary. You can swing in 4 different directions, and if you swing in the right direction with your momentum, it will do significantly more damage. This is a unique feature that brings a new element of strategy to battle.

Upon starting your new character, fresh with your own backstory, Warband drops you into the lands of Calradia. From the beginning of the game, you are free to do whatever you want. You can try to besiege a castle at level one, if being hit by 40 arrows in the face is something on your list of things to do. Typically it's a good idea to kick off your campaign by recruiting a few peasants and searching for bandits to get early weapons and cash. Completing quests for villages and lords lands you reputation points and money, both of which become important as you progress. Once you have trained your men into competent swordsmen and archers, you become a formidable band of mercenaries prepared to fight some of the larger forces on the map.

A siege battle in the snow from the game Mount and Blade
Castle sieges can be really difficult with limited ladders to attack from.

The reason Mount & Blade: Warband is so addictive is because you can choose your route to power. If you want to become a peaceful diplomatic, you can help villages prosper by helping them with bandits and buying them grain. Then you can invest that money into various enterprises to turn a profit every week. Eventually you can join a faction and fight for them, with enough reputation your king might even reward you with a castle or city. Or, you can take the quick route to power. Loot and burn villages, ambush lords and ransom them for money. Take a castle for yourself and establish your own rogue kingdom. This is a fast way to piss off all the factions, but if you're prepared to fight them off you can create your own utopia; recruit your own lords to patrol your lands and manage your finances.

Rolling around the map outmaneuvering armies twice your size and crushing them feels like an entire game in itself. However, when you start conquering provinces and owning lands- it becomes a whole different ballgame. Suddenly you're posed with questions of state, who to appoint as a leader, how many troops to leave in the garrison, and even building upgrades to improve your cities and villages. Instead of going from country to country, you're posed with defending your lands all while keeping your own army strong and formidable enough to counter any threats.

Training peasant villages in Mount and Blade: Warband
Training peasants consists of beating them unconscious until they get stronger.

Even though Warband is definitely better than most of the medieval war games I've had the misfortune of playing, it's still inherently flawed and feels unfinished. Sometimes attacks glitch and miss or hit when they shouldn't have, and walking up hills slows your units down far more than it should. There aren't many quests and they are a chore to complete, which often makes it difficult to farm reputation with a village or person that you want on your side. It's possible to romance lords and ladies of the opposite sex, but it's time consuming and lacks benefit. Although all these features seem hastily tacked on it's justifiable due to the massive branches of options and mechanics in Warband. Even more so considering it was created by a small indie company. With a higher budget and a bigger team, there's absolutely no limit to how high the Mount & Blade franchise could reach.

When I take a step back and look at the overall composition of Warband, it's nothing less than fantastic. There are dozens of cities and keeps owned by different factions, all with their own economy. With some memory and a little perseverance, you can make money by transporting the right goods from town to town. Lords recruit armies and trawl across the map, picking off bandits and fighting their enemies. Over the space of a couple of months in game time, factions go to war and try to conquer territory. If you're not careful, you can indirectly help a faction by defeating their enemies, and then they will spiral out of control and take half the map. Dozens of companions can be found in taverns, who level up just like your main character. You can even throw some epic gear their way, if you want them to be a monstrous killing machine. My point being, every individual feature of Mount & Blade: Warband needs work, polish or an overhaul. However, when all those single pieces come together as a whole; it forms a beautiful game worthy of every fanatic collection.

Fighting in a tournament, Warband
Tournaments are a good way to rack up some cash, if you win anyway.

What's funny is, this is all just the core Warband game. You still don't know about the best part. Mods. Mount & Blade has one of the finest modding communities in existence, rivaling that of the Elder Scrolls and Total War. From small to complete overhaul, if there's something you want- you can find it. You can change the size of battles, add in story elements and even monsters. You can download packs with dozens of new units, or even entirely new maps. Don't like playing games with sub-par graphics? Download some HD textures and voila! Pretty. There are overhaul packs that make Warband feel like an entirely new game.

It's gotten to the point where I physically cannot stand playing the core Mount & Blade. It's a brilliant game, but it reaches near perfect with some of the mods you can download. If you're looking for an overhaul to make Warband so much more; try Floris or Prophecy of Pendor.

Friday, 31 May 2013

Dust: An Elysion Tail

For a project that initially intended to span the space of several months, it's amazing that Dust actually took 3 and a half years to come out of development. It was clearly worth the wait though, because Dust: An Elysion Tail is a brilliant platforming game with some intriguing elements to it. This is one of those games that just has absolutely everything it needs to sit on that throne of the gods. It's all so well put together, that there's no particular feature in the game that bogs it down.

Screenshot of gameplay from Dust
It's hard to call a game pretty when it's sporting 2D graphics, but Dust looks fantastic.

Dust is one of those indie games that I came across on steam whilst having a search around for a new title to play. So I bought it with the simple expectation of it being an acceptable way to kill some time. After playing it for 5 minutes, I could tell it was worth the purchase. The action is fluid and addictive, combined with glorious side-scrolling and some tacked on RPG aspects. It's fun, it's polished, and very memorable.

Screenshot of the environments in the indie game Dust: An Elysion Tail
When you get used to the game, you will probably spend more time in the air than on the ground.

The game is about an amnesiac soldier who is struggling to come to grips with his controversial past. Upon waking up in a glade to meet the talking sword of Ahrah, our protagonist is quickly named Dust by the wise sword and it's impudent guardian Fidget. With no memory of anything and a legendary blade, what is one to do? Set out on an epic quest to save the world and defeat your former allies; certainly. Yes, the plot is undeniably cliched and it's been done a thousand times. However, the delivery is something remarkably unique. The voice actors are convincing, and the dialogue is just fantastic. From the subtle comments that break the fourth wall and the hilariously wacky characters will make you laugh. Reed and his precious box anyone?

Gameplay from Dust, summoning a projectile storm
This is one hell of a party trick. It's hella fun being able to summon a storm of bolts whenever you feel like it.

Dust plays like any old iconic platform game with a few twists. Think Mario, Sonic, Rayman. Typically you will be navigating levels from left to right, jumping across gaps and slinging together enemies with brutal sword and spell combinations. What separates Dust from the other games is the style of combat. Aside from being able to hack and slash your way through opponents with the sword of Ahrah, you can kick up a Dust Storm by spinning your weapon at incredible speeds. On top of that, your pet companion Fidget can shoot out various magical bolts that you can amplify by using it in tandem with Dust Storm. It's hard to describe, but you get a very satisfying feeling from performing a perfect barrage of sword and sorcery attacks.

Platforming gameplay from Dust an Elysion tail
Some parts of Dust require you to navigate troublesome terrain, but with your insane maneuverability it's quite easy.

The many other great features of Dust include an inventory and crafting system, which is basic at best, but gives you a nice degree of customization and the instinct to go out and find the materials you need. Killing enough baddies will level you up and grant you new abilities and attributes. It's possible to massively increase your experience intake by keeping your combo going for longer without taking any damage. There are also shops scattered throughout each zone but their only real use is to stock up health potions before going into a dangerous area. The RPG elements to Dust aren't very prevalent, but they are a nice touch that really adds flavor and addiction.

Cutscene in the indie hit game Dust
Since you can spin your sword fast enough to create a tornado, I don't really understand why he didn't put this out.

The art style is adorable, and it's nice to see such crisp 2D graphics in high resolution. The characters and the animations are lovingly designed, and the gameplay is a pleasure because of it. It's one thing when a platformer is well designed and smooth, but when the animations are awesome to watch it becomes something else entirely. Instead of just smashing all the bad guys and heading for the next area, every player gets the urge to look cool at the same time. Dust allows you to do just that, you can sail across the screen with a cascade of missiles to barrage you opponent, and with a little practice you can string together devastating combo attacks that make you feel like a champion.

Conjuring a Dust projectile storm on an Elysion Tail
Enemies attacking your caravan? Dust storm! People throwing trash on your lawn? Dust storm! Wife nagging you? Dust storm!

What impressed me was how this title is a solid performance all the way through. It reminded me of playing Crash Bandicoot and Rayman. But if I were to compare all of these games together, Dust would come out on top. Why? Because it brings back all the great features of platforming that generations grew up on, and blends them together with modern techniques and mechanics. For example, save points are plentiful so you don't have to spend an hour scourging the map just so you can take a break. Quests are managed in the log, so you don't have to sit there and think about what you're supposed to be doing. The story is surprisingly immersive, yet doesn't take itself seriously. At no point during my playthrough did Dust, Ahrah and Fidget get on my nerves. I had a lot of fun playing an Elysion Tail, and I value it above the majority of the money-grubbing trash I've bought in the last 5 years.

A story scene in the indie title Dust An Elysion Tail
Moonbloods are a race that are being exterminated by the General Gaius, the antagonist.

Ultimately, Dust: An Elysion Tail is THE best game I have played designed by one brilliant individual. The only pitfall I can honestly complain about is the distinct lack of difficulty. Even the bosses don't provide a shred of a challenge. Once you have the finesse to perform some of the lethal combos, the only time you will die is if you refuse to use any food to restore your health. Other than that, the last thing I can complain about is that it's too short. By no means is it short, you can probably get a good 20 hours out of the game if you go for 100%. Unfortunately, a third of the game had to be cut short due to a lack of time. If that third is released as DLC, god help me I'll buy it. Even though I hate DLC. I will pay cash money to play it.

Sunday, 31 March 2013

Bioshock Infinite

I decided to pick up the new Bioshock despite not having played the first two games. I am stunned at how much I enjoyed it. I haven't been as captivated by a fantastic game since I played Dishonored. Strangely, it's also feels incredibly similar with the steampunk-esque art style and gameplay that involves enhancing FPS combat with magical abilities. All in all, I couldn't imagine anyone being disappointed with Bioshock Infinite.

Columbia, pre-shit hit the fan status.

Genre: Adventure, FPS
Release Date: 26th March, 2013
Platforms: PC, Xbox 360, PS3
Score: 9/10
Similar Titles: Dishonored, Bioshock, Deus Ex

Monday, 18 March 2013

Kingdom Hearts

The original Kingdom Hearts game ushered the JRPG genre into a new era. It took a step aside from the average turn based and slow paced RPG. Instead, you get to take a more pivotal role in combat, using a hack and slash based system incorporated into the usual Roleplaying blend.

Who would of thought Square-Enix and Disney could come together to create such a ground breaking game? There are many reasons to experience Kingdom Hearts. At a first look, it seems laughable to put Final Fantasy and Disney characters in the same sentence, never mind the same game! But it works, because it's one of the best damn games I've ever played.

Sora and Kairi, before everything turns to darkness.

Genre: JRPG
Release Date: 28th March, 2002
Platforms: PS2, PC, PS4, Android, Iphone
Score: 9/10
Similar Titles: Final Fantasy, Zenonia, Xenosaga

Friday, 8 February 2013

Mark of the Ninja

I always find that in recent years, indie games with a low budget are the ones that make the most progress in the gaming industry. Mark of the Ninja is one such game. With brilliant sneaky action and a great degree of variety and tactics for approaching each objective, this stealth action game is a feat of excellence and  innovation that you won't often find in games as of late.

Vents are usually a good way to navigate the path ahead.

Genre: Stealth, Action
Release Date: 7th September, 2012
Platforms: PC, Xbox 360
Score: 9/10
Similar Titles: Assassin's creed, Splinter cell

Tuesday, 22 January 2013

Rayman Origins

Out of all the new games I've played in the last year- not a single one has surprised me as much as Rayman Origins. At a brief inspection it looks like the good old 2D platformer that we all played in our childhood. To a degree, it is. The Rayman formula is not only intact; it's better. With multiplayer support and what can only be called immaculate polish, Ubisoft have revived an essentially dead franchise with tremendous brilliance.

Globox swinging on a beard. Are you going to buy it now?

Genre: Platform, Action
Release Date: 15th November, 2011
Platforms: PS3, Wii, Xbox 360, PSvita, 3DS, PC
Score: 9/10
Similar Titles:  Mario, Sonic, Crash Bandicoot
Worth Playing: Rayman Origins is definitely worth playing, whether you're a fan of the series or not it's the authentic experience. Keep the music turned up, the soundtrack is amazing!

Tuesday, 10 April 2012

Deus Ex: Human Revolution

Genre: RPG, FPS, Stealth
Release date: August 23rd, 2011
Platforms: PC, PS3, Xbox 360, Mac
Score: 9/10
Similar titles: Fallout 3, Mass Effect, System Shock

Adam Jensen, pretty badass for a protagonist.

Deus Ex is a franchise every gamer should try at some point. With a rather unique science fiction plot and the brilliant 'do it how you want' attitude, this series has received high review scores by almost everyone.  Although the younger generation may have missed the first two games, Human Revolution is a prequel ideal for bringing new players into the fold.

The premise of Deus Ex: Human Revolution is set in the near future. With the world being on the brink of a new era, man is evolving beyond the realms of human and developing robotic 'augments' to enhance their capabilities. The plot revolves around Adam Jensen, a security guard at the augmentation company Sarif Industries.

Sunday, 18 March 2012

Kingdoms of Amalur: Reckoning

Genre: RPG, Action, Adventure
Release Date: February 12th, 2012
Platforms: PC, PS3
Score: 9/10
Similar Titles: Mass effect, Skyrim, Dragon Age, Witcher

Title cover.

After briefly reading about Kingdoms of Amalur and discovering none of my friends knew anything about it, I decided to take a chance. Big Huge games and 38 Studios didn't let me down. Although Amalur doesn't introduce anything particularly groundbreaking or original, it successfully implements some of the best mechanics of all your favourite RPG games.

Monday, 2 January 2012

Skyrim

Genre: RPG, Adventure
Release Date: November 11th 2011
Platforms: PC, PS3, Xbox 360
Score: 9/10
Similar: Kingdoms of Amalur, Dragon Age 1, Oblivion

Skyrim has had plenty of time to gather awards and circulate the market. You must be aware of this game by now, even if it's only because your kid or friend won't shut the hell up about it. The newest instalment of the Elder Scrolls series has really come a long way since its predecessor, Oblivion. I'd say it's money well spent, after already sinking an unhealthy amount of time into the game myself.

You can purchase a copy on virtually any platform, and if you enjoy playing it will kill your time faster than the internet can kill your faith in humanity. Which is exactly why I believe Skyrim is a brilliant game- even if it means siding with all the mainstream hipsters out there.

Welcome back to wandering around instead of killing stuff.

Wednesday, 27 July 2011

Elder Scrolls: Oblivion

Genre: RPG, Adventure
Release Date: March 20th 2006
Platforms: PC, PS3, Xbox 360
Score: 9/10
Similar Titles: Skyrim, Fallout
 
Start up menu.
Oblivion is one of those games that I had to finish an extensive playthrough to review it accurately. It's a benchmark in gaming, something that made the industry what it is today. The elder scrolls has always been a great series with intriguing lore. Ever since Morrowind, I've been looking for that hole to fill. Bethesda put a lot of work into this vast and beautifully developed RPG and it shows. The graphics are still stunning today, especially with the right modifications, and Oblivion has no trouble pulling you in and devouring your time.

Saturday, 16 July 2011

Final Fantasy X

Genre: JRPG, RPG, Adventure
Release Date: July 19th 2001
Platforms: PS2, PS3, Vita, PC
Score: 9/10
Similar Titles: Dragon Quest, Breath of Fire, Star Ocean
Worth Playing: Final Fantasy X has become widely available through numerous ports, and therefore anyone searching for a fairly decent game to play will find this game a pretty enjoyable experience overall.

The cover wouldn't be so bad if I didn't hate Tidus.
As number one on my list of best Final Fantasy games, this FFX review has been a long time coming. While I say Final Fantasy X is the best Final Fantasy game, that's purely due to the Sphere Grid.

The tenth instalment of Square-Enix's greatest franchise did pretty much everything right. When the game was released it was an unnerving time for fans, who were skeptical as to whether the series would adapt as wonderfully to the playstation 2 as it did the playstation. In my oh so humble opinion, Final Fantasy 10 succeeded in every way possible. I've met more than one person who didn't enjoy playing RPG games until they encountered FFX.

Monday, 11 July 2011

Suikoden 2

Genre: JRPG, RPG
Release Date: December 17th 1998

Platforms: PS1, Mobile, Android, Iphone
Score: 9/10
Similar Titles: Final Fantasy, Kessen
Worth Playing: By now (2016), Suikoden II is an epic classic that should be played by every connoisseur of retro RPG titles. It holds up well to the test of time, being one of the best Suikoden games to date.

The cover, trying to display as many of the characters as possible.

If you're wondering why I'm reviewing Suikoden II before I, it's because I think the first game was a little unpolished and annoying to play at times. Suikoden 2 however, has everything that its predecessor doesn't, and is wonderful all the way through.

The main character and his partner in crime, Jowy.

Saturday, 11 June 2011

Final Fantasy 8

Genre: JRPG, RPG
Release Date: February 11th, 1999
Platforms: PC, PSX
Score: 9/10
Similar Titles: Dragon Quest, Chrono Trigger, Grandia
 

A fair bit of controversy surrounds Square-Enix and their eighth instalment of the series, some hail it as the best game of the franchise; others criticise it as the worst.

Since I'm not here today to continue the age old argument, I'm going to skirt over the subject and get straight on to my personal opinion regarding this game.

What you will find in Final Fantasy VIII is a well developed JRPG story with a tinge of romance, backed up by a fairly interesting battle system. Intimidating at first, junctioning and controlling GFs (Summons, like Shiva and Ifrit) and magic can be frustrating. Early on you will find yourself in unnecessary battles for a prolonged amount of time; merely to draw basic magics from an enemy to power up your party. Despite this annoying flaw, the random battles are surprisingly bearable through most parts of the game.

Square-Enix also attempted to make drastic changes to how battles functioned, implementing features that allowed enemies and bosses to level up at the same pace as your characters, GFs being able to learn their own abilities, and a new style of limit break. Overall, the improvements did make a difference; the fights had more depth and tactics than the games predecessors.



The key factor to enjoying Final Fantasy VIII is to appreciate the story; although the same could be said for any of the games. I can't say the plot is flawless, but I found myself engaged enough to play obsessively on my first couple of playthroughs.

Squall Leonhart, the protagonist is essentially a soldier, working under the command of Balamb Garden,a home to many young orphans and students alike. Gardens are situated throughout the world with dozens of pupils, as a military power of sorts. Students are assigned under squads, and employed on missions similar to mercenaries. All residents of Balamb Garden aspire to rise to one role, SeeD. SeeD are the highly qualified soldiers of Garden.

Squall is a strong and angsty young teenager, approaching the day of his SeeD test. Although he doesn't have many friends, he has a groupie who goes by the name Instructor Quistis Trepe, and a rival named Seifer. When I put it that bluntly it sounds terrible, but if you are no stranger to Final Fantasy games you'll know they can weave a damn good story.


I don't think it's appropriate to go into more detail without spoiling the game, so guy buy it you scrubbers!

As you may know, I have already reviewed Final Fantasy 7, which can be found here.