So I found this hilarious review on gamespot about the Witcher, it sums the game up better than I ever could. Since I wanted to review the game myself, I've decided to use this one courtesy of Brett Todd. Enjoy.
Don't be afraid of change. Even though The Witcher may scare off some people with inventive combat that replaces comfortable old rapid-fire clicking with rhythmic sword swinging, there is no need to avoid one of the deepest, most adult role-playing games to hit the PC in years. Polish developer CD Projekt has crafted one of those landmark games that moves the goalposts for everybody, a truly grown-up take on swords and sorcery that breaks just about every fantasy tradition in the book. Once you experience a grimy medieval world so realistic that you can practically smell it, quests that reject simplistic good and evil for ambiguous "decisions and consequences," and, yes, newfangled battle mechanics that add welcome twists to left-click scrapping, you'll find it awfully hard to go back to the usual D&D rip-off.
Built on a 2007 edition of the Aurora Engine that powers Neverwinter Nights, The Witcher is something of a cross between action RPGs such as Diablo and more complex plate-mail potboilers such as Neverwinter Nights. Essentially, the developers work both sides of the street. On the one hand, you have exactly one character choice in the form of greasy-haired Geralt of Rivia, the monster-hunting mercenary "witcher" of the title, along with other ostensibly dumbed-down features such as big bunches of combat and Gatling-gun-quick leveling up. But on the other hand, you also get a postwar fantasy world called Temeria that feels lived in (if not postapocalyptic), as well as plot points that involve serious moral choices. Story and setting have been borrowed from The Last Wish, a Polish fantasy novel published way back in 1990 by Andrzej Sapkowski, and for once such an adaptation has been pulled off successfully.
It shouldn't be much of a surprise that the line between good and evil here isn't a very thick one. Everything is a murky gray. The first act is simply astonishing in how it plays out. You start off trying to track down the bad guys who raided your witcher fortress and killed one of your pals, but soon get involved in a feud that pits the religious leader and nobles of a hamlet against a witch. However, nobody's hands are clean. One merchant you deal with is in cahoots with the evil cult you're hunting. A guard you help with a ghoul problem turns out to be a rapist. The village priest you're helping cleanse the region of a demonic dog called "the Beast" is actually a misogynistic lunatic. And the witch isn't much better, given that she's sold poison used in a suicide and employed a voodoo doll to make one of the local bigwigs kill his brother. By the end of the act, in a showdown complete with burning torches and pitchforks, you're forced to choose between the woman-hating, rape-loving, cult-affiliated mob and the murdering witch. It makes the most sense to side with the witch because the villagers are an awfully sleazy lot, but doing so forces you to slaughter virtually all of them and leave their town burned to the ground.
So no, The Witcher sure isn't all sunshine and lollipops. But even though you might need a few Prozac pills to handle the game's bleak tone, the story becomes incredibly compelling when you have so much riding on your actions. Characters seem like real people, not the good-evil-neutral triad of stereotypes that populate most fantasy games. Only a few aspects of the story and setting remind you that you're just playing a game.
A lot of this is probably due to poor translation from the original Polish. Dialogue seems truncated in many spots, which leaves you in the dark as to character motivations. You know something important has just taken place, and the interface clearly points out what you're supposed to be doing, but the big picture doesn't completely come together.
Interactions between the sexes are also risqué in a corny way that would rev up only Beavis and Butthead. It's ridiculous enough that the side quests in every act let Geralt get horizontal with virtually every woman he meets, but it's just pathetic that each conquest is rewarded with a playing card that depicts the lovely lass in a come-hither pose. There isn't even any real payoff with these pics, either, given that the nudity that appeared in the European version of the game has been censored due to prudish Stateside sensibilities. (Thank you, Hot Coffee controversy.) At any rate, the sex is ludicrous and out of place, and is apparently there only to give game geeks hope that a fellow guy with lanky, unwashed hair and corpse-pale skin can score with hot babes.
The game's mechanics are a little more reserved, although CD Projekt has tried to slightly jazz up everything that fantasy gamers take for granted. Combat mechanics are the biggest change. Instead of the traditional left-click attacks employed by virtually every other real-time RPG this side of the cult-hit Gothic series, melee fighting here is based on give-and-take combos. You click once on an enemy to begin an attack sequence, then click again precisely when the sword-swinging ends to begin a second flourish, and then again and again to string together combos. Miss your moment at any point and it's back to square one.
Three different fighting styles as well as a skill system with more listings than the Manhattan yellow pages add to the cerebral workout. You can change your battle stance between fast, strong, and group, each of which makes you better able to handle speedy, muscular, and gangs of enemies, respectively (the last of which lets you make sweeping swings that hit multiple bad guys at once). The one catch is that these styles can be employed only while wielding witcher steel or silver swords, which makes a lot of the other weapons that you find during the course of the game pretty much useless. Each style can also be tweaked with the talent points earned every time that you level up (which happens early and often; expect to cruise beyond level 30 before wrapping Geralt's adventures). All of your other characteristics can also be upgraded, from your attributes to your abilities with both types of witcher sword, as well as your aptitude for the signs that make up the game's spellcasting component.
Every category has five levels, and each sports four different related skills. For example, you get started in strength by taking the basic level-one ability to buff attacks and then move on to specific proficiencies such as Cut at the Jugular, which increases enemy bleeding damage after successful attacks, or Bloody Rage, which boosts damage done by 40 percent whenever your vitality dips below 15 percent. CD Projekt even shows a bit of a sense of humor with some skills. For instance, buzz means that your attacks are improved when drunk. The only negative with the skill system is that it seems to force you into a jack-of-all-trades configuration where you're talented as both a warrior and a spellcaster. Consequently, players who like to hardcore specialize in a class are out of luck here.
At any rate, magic isn't actually as big a deal here as it is in most other fantasy RPGs. The five signs featured are fairly generic takes on the elements and the basic D&D schools of magic that let you blast off fireballs, charm enemies, set up protective globes, and that sort of thing. Basically, the signs just give you alternate attacks with the right mouse button. More mystical depth is provided by alchemy. Witchers are notoriously good with magical concoctions, and as such Geralt can acquire various recipes that let him brew up potions and oils that heal, enhance weapons, and so forth. It actually seems as if you're really cooking something up, too, because you have to meditate before an open fire (you level up and assign talent points in the same fashion). However, as with most of these brew-your-own systems in RPGs, you don't have to get too involved with the creation of your own noxious chemicals, aside from the odd quest that makes doing so a key part of fulfilling an objective.
Audio effects and music are perfect counterparts to the look of this shattered world. Little kids skip around while talking about death and playing crude pranks like pissing in the dwarf's bellows. Women can be overheard setting up assignations with their lovers. And all of this is surrounded with subtle, creepy tunes loaded with offbeat tones and sparse organ notes. The superb soundtrack is particularly effective at night; the gothic organ plinking under the moonlight makes you shiver like someone just walked over your grave.
Memorable story, immersive combat, fascinating characters--what's not to like? A few fit-and-finish issues mean that The Witcher isn't quite an all-time classic RPG. Regardless, it's awfully, awfully close, warts and all, and it provides a new benchmark for future developers that are looking to lift their games out of the done-to-death elf-and-orc ghetto.
Original review can be found here:
http://uk.gamespot.com/pc/rpg/thewitcher/review.html?page=1
I'm pretty tempted to try these, I've heard quite a lot of people raving about them on forums. Might be my kinda thing, especially as they seem darker.
ReplyDeleteguess ill try this game
ReplyDeletewow, really nice writing keep the work up mate!
ReplyDeleteThis was one of my most anticipated titles after last year's E3.
ReplyDeleteit looks cool, maybe ill try it
ReplyDeleteI loooooove the witcher AND the witcher 2, great games and thanks for leaving a nice comment sir!
ReplyDeletejust crazy
ReplyDeleteLooks really impressive ... and tempting
ReplyDeletehave to play it sometimes!
ReplyDeleteJust read a review of witcher 2, sounds good, but if I play that, I won't play this one, so I'm gonna start with this one. Thanks!
ReplyDeleteThe Witcher are a great series, definitely better than whatever Bioware offered.
ReplyDelete