H1

RPG Index: Single player Role Playing Games

Showing posts with label 7/10. Show all posts
Showing posts with label 7/10. Show all posts

Saturday, 20 July 2013

Infinite Undiscovery

Infinite Undiscovery was a debatable purchase for me. On one hand it was cheap, on the other the box looked pretty awful. However, the blurb sold me on it; promising me a great title from the creators of Star Ocean. After finishing the first disc and making decent progress on the second; I'm impressed. Just not that impressed. Infinite Undiscovery is an above average JRPG with a nice blend of elements, and it's definitely worth a single playthrough.

The graphics are awesome, almost Square Enix quality.

Genre: JRPG, Fantasy
Release Date: 2nd September, 2008
Platforms: Xbox 360
Score: 7/10
Similar Titles: Star Ocean, The Last Story, Xenoblade Chronicles

Monday, 8 July 2013

Call of Juarez: Gunslinger

Having never played a Call of Juarez title to date, I didn't know what to expect when jumping into Gunslinger; aside from a few very pretty looking screenshots. After diving into the playthrough and finishing it in less than 10 hours, I can attest that it's a short but enjoyable game that peaks at above average. It's not a bad game, but it lacks content and can't really stand up to FPS games of higher quality.

A screenshot of robbing a train on the game Call of Juarez: Gunslinger
Trains seem to be a big focus on Gunslinger. Mostly because people like to rob them.

Genre: FPS, Adventure
Release Date: 21st May, 2013
Platforms: PC, Xbox 360, PS3
Score: 7/10
Similar Titles: Red Dead Redemption, Desperados, GUN
Worth Playing: Definitely, you can run through the whole game in a day and it's a fairly enjoyable arcade style shooter.

Friday, 5 July 2013

Mount & Blade: Warband

If you're looking for Warband mods, try Floris or Pendor, they are the biggest and best available.

I have yet to play a better kingdom building game than Mount & Blade. No other title can really provide the same satisfaction of starting out a campaign alone and penniless, forming your own band of mercenaries, rising in power until you're ready to try for the throne. Sure, other games try to create this experience, but none of them do it as well as Warband. As far as single player titles go, this one's top quality bueno.

An intense melee brawl in Mount and Blade
Things can get a little crazy when the melee starts.

Genre: Action, Third-person, RPG, Strategy
Release Date: 30th March, 2010
Platforms: PC
Score without mods: 7/10
Score with mods: 9/10
Similar Titles: Total War, Chivalry, War of the Roses

Mount and Blade: Warband is the sequel to the original Mount and Blade. It hasn't changed much, it's the same game with buffed up features and some polish. It's not nearly as polished or pretty as it should be, in fact it still feels like a game in beta. Which is why it's strange that Warband is still one of the best games I've ever played.

A night battle in Warband
Taking a hill gives you a pretty overpowered advantage.

There are two sides to Warband. The campaign map and the battlefield. Most of your time will be spent on the map, traveling from city to city looking for quests and enemies to fight. However, once you make a little progress you'll be repelling armies left and right. There is zero story whatsoever, so don't expect any until you start piling on some mods. The battlefield is the fun part of Warband. When the fight begins, you can command your soldiers around the field at the same time as controlling your character. It's essentially third-person action, combined with real-time strategy. It's a great feeling, sending your infantry into the fray whilst charging alongside your cavalry into the flank. It's far more satisfying being in the combat instead of watching it from above.

The overworld campaign map in Mount and Blade
The overworld map isn't particularly pretty, but then again neither is the rest of the game.

Warband's combat really is something special. You can make use of various weapon types, including swords, crossbows, lances and even stones. Each weapon has limited functionality, so it's quite a hard decision to decide whether to keep that two-handed claymore for sweeping past people on horseback, or trade it in for a bow so you can nail enemies from afar. Moreover, dealing damage is directly related to physics. For example, if you're running at full speed on a horse and land a blow on somebody, they are going to take twice as much damage as they would if you were stationary. You can swing in 4 different directions, and if you swing in the right direction with your momentum, it will do significantly more damage. This is a unique feature that brings a new element of strategy to battle.

Upon starting your new character, fresh with your own backstory, Warband drops you into the lands of Calradia. From the beginning of the game, you are free to do whatever you want. You can try to besiege a castle at level one, if being hit by 40 arrows in the face is something on your list of things to do. Typically it's a good idea to kick off your campaign by recruiting a few peasants and searching for bandits to get early weapons and cash. Completing quests for villages and lords lands you reputation points and money, both of which become important as you progress. Once you have trained your men into competent swordsmen and archers, you become a formidable band of mercenaries prepared to fight some of the larger forces on the map.

A siege battle in the snow from the game Mount and Blade
Castle sieges can be really difficult with limited ladders to attack from.

The reason Mount & Blade: Warband is so addictive is because you can choose your route to power. If you want to become a peaceful diplomatic, you can help villages prosper by helping them with bandits and buying them grain. Then you can invest that money into various enterprises to turn a profit every week. Eventually you can join a faction and fight for them, with enough reputation your king might even reward you with a castle or city. Or, you can take the quick route to power. Loot and burn villages, ambush lords and ransom them for money. Take a castle for yourself and establish your own rogue kingdom. This is a fast way to piss off all the factions, but if you're prepared to fight them off you can create your own utopia; recruit your own lords to patrol your lands and manage your finances.

Rolling around the map outmaneuvering armies twice your size and crushing them feels like an entire game in itself. However, when you start conquering provinces and owning lands- it becomes a whole different ballgame. Suddenly you're posed with questions of state, who to appoint as a leader, how many troops to leave in the garrison, and even building upgrades to improve your cities and villages. Instead of going from country to country, you're posed with defending your lands all while keeping your own army strong and formidable enough to counter any threats.

Training peasant villages in Mount and Blade: Warband
Training peasants consists of beating them unconscious until they get stronger.

Even though Warband is definitely better than most of the medieval war games I've had the misfortune of playing, it's still inherently flawed and feels unfinished. Sometimes attacks glitch and miss or hit when they shouldn't have, and walking up hills slows your units down far more than it should. There aren't many quests and they are a chore to complete, which often makes it difficult to farm reputation with a village or person that you want on your side. It's possible to romance lords and ladies of the opposite sex, but it's time consuming and lacks benefit. Although all these features seem hastily tacked on it's justifiable due to the massive branches of options and mechanics in Warband. Even more so considering it was created by a small indie company. With a higher budget and a bigger team, there's absolutely no limit to how high the Mount & Blade franchise could reach.

When I take a step back and look at the overall composition of Warband, it's nothing less than fantastic. There are dozens of cities and keeps owned by different factions, all with their own economy. With some memory and a little perseverance, you can make money by transporting the right goods from town to town. Lords recruit armies and trawl across the map, picking off bandits and fighting their enemies. Over the space of a couple of months in game time, factions go to war and try to conquer territory. If you're not careful, you can indirectly help a faction by defeating their enemies, and then they will spiral out of control and take half the map. Dozens of companions can be found in taverns, who level up just like your main character. You can even throw some epic gear their way, if you want them to be a monstrous killing machine. My point being, every individual feature of Mount & Blade: Warband needs work, polish or an overhaul. However, when all those single pieces come together as a whole; it forms a beautiful game worthy of every fanatic collection.

Fighting in a tournament, Warband
Tournaments are a good way to rack up some cash, if you win anyway.

What's funny is, this is all just the core Warband game. You still don't know about the best part. Mods. Mount & Blade has one of the finest modding communities in existence, rivaling that of the Elder Scrolls and Total War. From small to complete overhaul, if there's something you want- you can find it. You can change the size of battles, add in story elements and even monsters. You can download packs with dozens of new units, or even entirely new maps. Don't like playing games with sub-par graphics? Download some HD textures and voila! Pretty. There are overhaul packs that make Warband feel like an entirely new game.

It's gotten to the point where I physically cannot stand playing the core Mount & Blade. It's a brilliant game, but it reaches near perfect with some of the mods you can download. If you're looking for an overhaul to make Warband so much more; try Floris or Prophecy of Pendor.

Friday, 21 June 2013

Fallen Enchantress: Legendary Heroes

Fallen Enchantress brings the city expansion mechanics from Civilization and influences it in another direction with hefty RPG elements. When a tried and tested game is taken and built upon in the correct way, it can either be worse or better than the original. In the case of Fallen Enchantress: Legendary Heroes, it's arguably a definitive improvement on Civ.

If you don't want to create your own hero, there's a pool to select from.

This is a title that makes you want to clear you schedule for several days; just so you can play campaign after campaign. In my opinion it's a strategy masterpiece, once again proving that the smaller and more driven gaming companies are more reliable at producing top tier video games. I must admit I have an affinity for strategy games with a strong RPG components. Being able to build your own kingdom or empire from scratch is a feature that everyone enjoys.

Early on it's good to try and field a couple of armies to search the map.

Turn based strategy games are uniquely qualified to perform admirably in tandem with roleplaying games. Fallen Enchantress allows you to create your own faction by selecting perks, colors, and banners for your armies and cities. After that, you can customize your main character with weapons, stat bonuses, magical talents among other choices. With a comprehensive and satisfying list of options when beginning your campaign, your army feels like it actually belongs to you. It's what makes this game special. Instead of starting as a predetermined country or race like most strategy games, it feels pretty damn glorious to see your handmade empire conquering cities and wiping out enemies.

Autobattle is really unreliable.

After restarting several campaigns I got to grips with the general rules of play. You begin the game with your commander and a small army. From turn one it's important to explore the map to grab valuable resources and upgrades. You can also take out some of the weaker neutral armies on the map, or complete quests to gather experience and a reward. Early on the map is a very inhospitable place. There are countless dangerous enemies that will get you wiped out. At the same time it's also important to establish your city and choose a strategic approach to how you want to build it. I found that on the higher difficulties it was vital to create pioneers and create several well placed cities early on.  Although your biggest problem at the start is the gigantic lands filled with dangerous monsters, other factions will quickly get in your way and try to cut off your expansion.

There aren't that many important nodes to tap into on the map, but they are useful.

Legendary Heroes is an addictive game. Once you get rolling and attract a few heroes to your cause, it becomes a debate on whether you should play defensive and rush your research, or pump out armies to take control of the best resources to get ahead. Leveling up your basic soldiers is difficult when they die so quickly but very rewarding. It's a shame that the auto-battle feature is pretty awful, it doesn't try to keep your units alive. So even when you have a superior force, you usually have to resolve the conflicts personally to prevent losses. They don't take too long but they can get pretty boring.

Out of the many strategy games I've tried, I find Fallen Enchantress: Legendary Heroes one of the forerunners. Up there with titles like Shogun 2 and Warband. From the frantic early game to the empowering endgame it's addictive and enjoyable. It's a shame that it lags pretty harshly between turns and lacks much needed polish. Here's hoping that the sequel steps it up a notch and brings us something for the hall of fame.

Wednesday, 8 May 2013

Star Ocean: First Departure

Taking a franchise back to its roots is rarely a bad thing. The most recent Star Ocean games on the Playstation 2 and 3 were good, but they were more linear and lacked some of that charm gamers loved from the initial titles. You couldn't recruit a different party on your second playthrough. However, Star Ocean: First Departure brings back the love. It has adorable 2D graphics backed up by cutesy anime cutscenes; and all the other wonderful quirks that we've missed since Star Ocean made its debut on the Famicom.

The local defense force, Millie, Roddick, and Dorne.

Genre: Action, JRPG
Release Date: 27th December 2007
Platforms: PSP
Score: 7/10
Similar Titles: Grandia, Final Fantasy, Tales of Phantasia

Roddick, Millie, and Dorne are teenagers working as a local defense force for their small town, Kratus. They undertake tasks such as repelling bandits and rescuing cats from trees. When visiting the nearest village they discover a mysterious plague has begun spreading among the populace; turning everyone who comes into contact with it into stone. When no cure can be found to stop the illness, Roddick and company venture up the nearby mountain to find a rare herb as their last hope. What they don't realize, is that their journey will take them through time and space to reveal the truth because the virus and the history of their planet.

The combat is really fun.

If you weren't already aware, Star Ocean: First Departure is a replica of the original game on the Famicom. Many of the features have been enhanced to accommodate the modern era of gaming, the graphics and the engine have essentially been updated to Playstation quality. There are a few new characters and scenes, but it's mostly the same as the original. The lore from the Star Ocean universe is rich and filled with unique stories, and this game marks the beginning of it.

I really enjoyed playing First Departure, the combat is different from your typical JRPG. Instead of being turn based, you control your character on the field. Four team members can chosen for battle. You decide which party member to play as, and each character works a little differently. Symbology is the Star Ocean version of magic, which can be used for healing or damage. Not everybody can use magic, but every character learns a plethora of various skills as they level up. Skills can vary, such as a long range nuke, or an AoE knockback. 2 skills can be assigned at any one time, and the more frequently you use them the more powerful they become. I found fighting monsters and other enemies addictive, and intentionally sought out battles. However, the random battle mechanic doesn't kick in frequently; so if you want to progress through the game quickly it's entirely possible.

Roddick and company meet people from Earth.

As for the story, it covers many things. It starts out like your typical RPG, except the characters have tails. However, it quickly gets confusing and even a little overwhelming. Time and space travel, galactic wars, and even demon lords. For a very old game, it's actually original. My favorite part was being able to recruit different characters each time you play it through. On top of that, there's a relationship system in the game that changes the ending based on which allies you favor more. Another unique and very intriguing feature in Star Ocean: First Departure is the item system. Each shop has countless stuff to buy, and it can all be fused to create new weapons, or armor.

Roddick is the main character, and compared to everyone else he's a little boring. Personally, I thought the dialogue was a little lacking. But the plot itself is good. Every so often after you make a fair bit of progress you get to watch an anime cutscene, which looks good but feels like it's tacked on as an afterthought.

Out of all the games you can get on the PSP, First Departure is easily one of the best. You can easily sink 30+ hours into it, and enjoy every second. If you ever feel like revisiting the game, you can do it with a new party and experience a new ending. Star Ocean: The Second Story has also managed to port itself onto the portable as well. Certainly a title worth purchasing, especially since it's cheap.

Check out the top 5 PSP RPG titles here!

Friday, 19 April 2013

The Last Remnant second review

After moseying about and giving a short review, I've decided to give a detailed final analysis on the Last Remnant. As a JRPG it breaks ground through several approaches, but at heart it still retains the watery consistency for the masses. It's too easy to pick up and lacks diversity and customization in many ways. However, despite the many flaws you can observe within an hour of starting the Last Remnant, it's still a great game at heart. If you're looking for a game to put on the backburner in between more titanic titles or just something you can play when tired or lazy, this is certainly the game for you. Definitely worthy of time killer status.

Rush fighting the Conqueror, his rival.

Genre: Adventure, JRPG
Release Date: 20th November, 2008
Platforms: PC, Xbox 360
Score: 7/10
Similar Titles: Final Fantasy, Breath of Fire, Grandia

Wednesday, 17 April 2013

The Force Unleashed 2

I've always had a special place in my heart reserved for Star Wars. Despite the recent sale of the franchise to Disney, I still retain hope for the Sith and Jedi alike. Throughout the years Star Wars has made many attempts to implement themselves into the gaming industry; some of which were very successful. On the other hand, many Star Wars games have been a total flop. If you love the franchise, you can find fun in almost every title Lucasarts have released.

Gameplay and combat in the Force Unleashed 2
Explosions are Starkiller's best friend.

Genre: Adventure, Action
Release Date: 26th October, 2010
Platforms: PC, Xbox 360, PS3
Score: 7/10
Similar Titles: Jedi Academy, KotoR, Lego Star Wars

Friday, 25 January 2013

Prototype 2

Out of all the sandbox games ever made, the Prototype franchise may not be in the top 5. But it's definitely one of the most fun. With brutal execution moves and truly terrifying powers, James Heller is one of the most soulless and badass protagonists in a game to date. The plot is shit, the quests are stupid, the characters aren't interesting, and the graphics are mediocre at best. But damn, the gameplay is wonderful.

That's probably really painful.

Genre: Action, Sandbox, Adventure
Release Date: 24th April 2012
Platforms: PC, PS3, Xbox 360
Score: 7/10
Similar Titles: Assassins creed, Spiderman, Just cause

You know that evil antagonist in every film, game, or book? The one that seems unstoppable, with powers that can corrupt, or destroy anyone on a whim? It takes every hero working together to even put a dent in his armor? James Heller is that guy. He's a monster amid a war between humanity and the zombie mercer virus. What's more, both sides are trying to kill him. And James Heller sure as Hell isn't losing (bad pun, but so easy. I'm sorry!). I think the story could have really been something. The setting is compelling, everything is there to make it an immersive and nail-biting tale. It's just not delivered well enough.

Tendrils are so fun to use, best attack in the game.

Blackwatch are a company fighting for humanity, albeit with questionable intentions. The Mercer virus infects the entire of New York city and threatens to encompass the world. It's too late to eradicate the Zombies entirely, they have spread too far to be stopped without nuking the city. Alex Mercer, the protagonist from the first Prototype has gone completely darkside. His conscience no longer exists, and his goal is to eradicate the human race. Thinking James Heller would be a good soldier, Mercer infects him with powers similar to his own. Luckily for us, Heller has no such intentions.

Nothing to see here gentlemen, move along.

Gameplay is addictive and exactly what you want in any game. Intuitive and easy controls, with a degree of depth for the more advanced players. The combat is satisfying to say the least. Attaching four cars to a helicopter at high velocity with tendrils is just plain awesome. Gliding above a military post and slamming literal hammer fists into explosive barrels to send the base sky high is effective and deadly. Kicking ass as James Heller is just a pleasure. As you progress you unlock new abilities, all of which are cool and overpowered. Mutations may also be unlocked for these abilities, powering them up in whichever way you choose. The system is simple, and it works.

Consuming people is done to access their memories and unlock inaccessible areas.

Another side of Prototype 2 is the stealth/shapeshifting segment. You can switch between Heller and a single disguise at will. Picking camouflage is done by absorbing a helpless human, and is often a good way to escape large amounts of enemies at the end of a quest or when you're too lazy to kill the scourge. This mechanic is largely useless, I rarely spent any time in Heller's body. It's easier to just stay in whichever poor sod you absorbed last.

Strike teams are like annoying flies.

The game isn't hard, it's more about choosing how to kill your enemies as opposed to having one path to victory. Tanks after you? Tear one in half, use it to blow the rest into smithereens. Helicopters? Rip off the missiles and go to town on everything in sight. There is clutter everywhere and it's all a potential weapon. James Heller is one overpowered motherfucker, and it feels good to go on a rampage with nothing to slow you down. In fact, the only things that can really kill you are the huge scary beasties we call bosses.

Helicopter, meet James Heller.

Quests are nothing special. Your typical objective consists of Hulking out and smashing up whatever target Heller sets his eyes on. Which is fine, that's what you do best and it's also the most fun. It's refreshing to play a game that doesn't try to be more than it is by breaking the mold. Prototype is about playing with your awesome power set and blowing stuff up. Every now and again you'll be asked to absorb a particular individual or hack into a certain terminal- but other than that you get free reign to be as destructive as you please. For the more demanding player, there are challenges and collectibles scattered across the city. Some of them can actually be very difficult if you're looking to get frustrated.

I wasn't expecting much from Prototype 2. If you've played the first game, then the second is almost exactly the same. It's a big sandbox for you to swing around in. Nobody expects you to finish it, it just wants you to have fun. Whether that's laughing at Radical Entertainment and their attempts to make you sympathize with the cold blooded James Heller, or just killing everything in sight. It's flawed in many ways, and has countless limitations outside of combat. Just enjoy it. Surprisingly, it's one of the rare games I actually managed to finish. Maybe you will too.

Saturday, 30 June 2012

Risen 2: Dark Waters

Genre: RPG
Release Date: April 24th 2012
Platforms: PC, Xbox 360, Playstation 3
Score: 7/10
Similar Titles: Risen 1, Gothic, Sacred

Our courageous nameless hero.

I shall promptly begin my review of Risen 2 with a rant. Why? Because the combat is inherently broken. From the slightly annoying draw/sheathe system to the incredibly stupid parry idea, the fighting mechanics are a frustrating wall every player will have to overcome.  A developer should not continue creating their title when such a core concept is not functioning desirably. Alas, the challenge I seek in a game was found through battling various badly designed mechanics that made it barely playable.

Not many people can stand progressing through a game that constantly tries to make you quit, but when I persevered through the early stages I really feel I got my money's worth back, a little anyway. So if you like RPGs, pirates, and dying too much, Risen 2 has plenty to offer.

Tuesday, 8 May 2012

Titan Quest: Immortal Throne

Genre: RPG, Roguelike, Dungeon Crawler
Release Date: June 26th 2006
Platforms: PC
Score: 7/10
Similar Titles: Diablo, Torchlight, Dungeon Siege

It's handy to have AOE spells prepared for lots of enemies.

Titan Quest is another graphical rogue-like, very similar to the Diablo franchise. Instead of wandering deeper into a typical dungeon, you find yourself undertaking a journey across the lands from town to town smiting monsters and undertaking quests. Although the initial game release in 2006 had major problems, such as horrible inventory management and somewhat linear path from start to finish. Immortal Throne was quickly released in 2007, the expansion that polished the game and provided a plethora of fixes.

Tuesday, 7 February 2012

Torchlight

Genre: Roguelike, RPG, adventure
Release Date: October 27th 2009
Platforms: PC, Mac, Xbox 360
Score: 7/10
Similar Titles: Diablo, Titan Quest, Dungeon Siege

I've always thought of Torchlight as Diablo 2.5, although a few might be a little upset with me besmirching Blizzard so. At any rate, Torchlight is a great singleplayer timesink if you're a fan of Roguelikes.

Looks like a shiny Diablo to me.

What you will find upon purchasing this game (or stealing, for the unscrupulous), is an incredibly polished top down hack and slash. As you derp your way through a few floors of the ember mines of Torchlight, beating down on various goblins, zombies, and whatnot- you will probably wonder if there is much more to the game than this. Not really. But it's hella fun anyway.

Wednesday, 12 October 2011

Suikoden 3

Genre: JRPG
Release Date: July 11th 2002
Platforms: PS2
Score: 7/10
Similar Titles: Dragon Quest, Final Fantasy, Grandia

The main character, Hugo.

Suikoden III is a game I always wanted to play, hoping it would live up to its predecessors. Sadly, I never got around to it due to it being console only. Luckily I got my hands on a copy, and I must say it didn't let me down. At heart this game is basically part JRPG and part anime, which suits me just fine.

Monday, 4 July 2011

Magicka

Genre: Action, Adventure, HacknSlash
Release Date: January 25th 2011
Platforms: PC
Score: 7/10
Similar Titles: Renegade Ops, Realm of the Mad God

Starting up a level is as easy as pie.

Magicka was recently a summer deal on Steam, so I bought it for next to nothing. Obviously me and my friends weren't expecting much from this 1-4 player RPG/action game. However, I found myself pleasantly surprised upon starting up Magicka in all its glitchy gloriness. Despite constant crashes and annoying bugs, this game is freaking awesome. Don't let the images fool you, it will entertain you.

Creating the right spell combination unleashes devastating effects.

You may heal yourself, but healing your friends is far more effective.

My friends and I had our fun separated into short periods of time by constant issues and having to alt + f4 and restart the level. When you encounter so many problems and still want to play, you know it's a something special.
The fire element is handy for setting groups of enemies aflame.

Freezing an enemy opens them up to being shattered by rocks.

The most prominent feature of Magicka is the spell system. By using different elements, you can combine and create new spells. While this doesn't sound too crazy, when you and three friends are testing combinations, you are bound to accidentally blow yourselves up rather frequently.  Don't play this game alone, I beg you.

Combining spells with your friends will really cause damage.

Cruising around with a couple of buddies makes combat incredibly entertaining, hitting eachother for bonus points and ressurecting eachother on the fly. Blast enemies to bits in the challenge modes with crudely mixed magic using every tool at your disposal to survive. There are even new PVP modes so you can explode your friends in an arena designed for it!

Don't buy this game expecting diamonds because it will let you down. But in my eyes, this game will always be a great way to kill some time with my mates.

Friday, 24 June 2011

Dawn of War 2: Retribution

Genre: RTS, Strategy, Action
Release Date: March 1st 2011
Platforms: PC
Score: 7/10
Similar Titles: Command and Conquer, Warcraft 3, X-men: Legends

Gotta love the style of 40k.

Todays review isn't what you'd call a traditional RPG. Unlike the single player games I usually cover, Dawn of War is an RTS franchise. However, the second game in the series, Retribution plays like an RPG more than anything else. Relic entertainment have sacrificed a lot of what was good in Dawn of War, and replaced it with an arcadey playstyle similar to that penguin flash game where you just keep trying to fly further and further.


Loads of the badass weaponry from Warhammer are included.

Featuring multiple campaigns with the races from the Warhammer 40k universe, you can play as: Space Marines, Chaos, Eldar, Orks, Tyrannids, or the Imperial guard. Sadly the missions are exactly the same (a couple of differences) regardless of which army you choose.

Dawn of War II adopts a new combat system entirely, eradicating the construction of buildings from the game. Instead of making a base, you will capture strategic points across each map and use them to create units. Resources are collected primarily through destroying crates in the field to find them.

With no buildings to manage, focusing on tactics is essential.

The best thing implemented in the new engine is the champions of each race. During the first mission, you will be awarded four heroes, each with their own abilities, level up system, and gear slots. As they increase in power you will find yourself cruising around without backup, kicking ass and looting shizz. Despite this obvious flaw in the games balance, it's hella fun and that's fine with me.

Missions are straightforward, you will be able to either pick a side mission to gain gear and experience, or advance directly through the plot battles. Gear is thrown at you left and right, and it's pretty awesome being able to upgrade all your characters through their respective talent trees. Talents can be picked in either offence, defence, or utility. Most points will just give you attacks like grenade, but there is some really cool stuff out there (perma-invisibility or invulnerability).

Here's a video to demonstrate some gameplay:

It's pretty fun bossing it through each level, they look very pretty and are intimately designed. Overall, the lack of difficulty (harder modes are just tedious) kinda ruins the game. The Last Stand can be kinda fun for a while, but the game is severely lacking a skirmish mode. Playing online can be really fun, but after a couple of matches you'll really lose steam and enthusiasm.
Eldar attack in numbers, but are quite easy to break through.