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RPG Index: Single player Role Playing Games

Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Monday, 22 July 2013

Might and Magic Heroes VI

I've had a copy of Might and Magic 6 for years. I've tried to get into it several times, but failed due to circumstances outside my control or because I just plain couldn't get into it. Recently I decided to rectify that issue, and force myself to sit down for a solid Might and Magic session and finish a couple of campaigns. I gotta admit I really don't like it. It's fun for a couple of hours, but the longer you play the less interesting it gets.

I just can't seem to enjoy the battles, they are too repetitive.

Genre: RPG, Strategy
Release Date: 13th October, 2011
Platforms: PC
Score: 3/10
Similar Titles: Sorry, I can't recommend other games this bad because I just don't remember any.

Might and Magic Heroes VI thrusts you into the role of a sovereign in the world of Ashan, a place plagued by many monsters and your usual fantasy creatures. Orcs, Gryphons and Undead: stuff like that. As ruler of the realm your role is to build a large army, capture resources around the map to fund that army, and kill everything that gets in your way. Depending on which campaign you dive into there's a different story, usually something about defending your lands from an invasion or something boring like that. Sadly, the story is one of the redeeming qualities of the game- despite being scarce and short. For example, the first campaign pits you in control of Duke Slava; a young noble allied with the Orcs. Unluckily, people don't like the Orcs so you have to send them a message by putting a sword in their gut. Eventually you kill a few people who are important and some angels get involved, and everything just gets a little bloody. But to be honest, you'd be better off just reading the story on Wikipedia, it's less time consuming and you don't have to actually suffer through the tedium of the game.

The CGI does look amazing, but there's barely any of it.

Both the campaign map and the battles are turn-based in Might and Magic. You have a set amount of movement points each turn on the map, which can be increased by equipment or talents when you level up. When you end your turn your opponents get to move, and every few turns everything on the map gets slightly harder to kill. If you squander enough turns, it becomes impossible to progress further because the armies you have to defeat become far too powerful. This is a nice idea on paper, it forces you to keep making progress. The goal of each mission is to capture and convert the enemies castles, or defeat a specific army. On the way you can collect nodes such as blacksmiths or stables to generate units or resources every turn. Once a month you can recruit new forces at your stronghold, so it's usually a good idea to try and get your hero and his army nearby to pick them up. There are small armies everywhere, most of the time you want to capture something you will have to fight something for it. The campaign map is the least offensive part of Might and Magic heroes, it's not exactly fun to wander around securing places for gold; but it's not awful either. If only you didn't have to spend 10 minutes battling a bunch of peasant Undead every time you want to take control of something.

The campaign map doesn't look that pretty, and the UI can get annoying to deal with.

As for the battles, they start out quite interesting. Your units are stacked together, so you can have 40 crossbow men occupying one tile, or you could split it into 2 individual sets of 20. Each unit can move once per turn, and some of them have special attributes that aid their combat ability. For example, Gryphons can attack from any distance by flying to the target and returning to their original position. However, they are all basically the same. You move your unit into position, and attack over and over again until everything is dead. The only layer to combat on top of that is your hero. While he does not take part in the actual battle, your hero can cast spells and attack every turn from the sidelines. When you level up a few times you can choose from a rather large pool of spells in the talent tree. It's nice to have a large repertoire of abilities to use in combat, but the downside here is most of them are boring. Who wants to increase defense by x for 3 turns?

Attacking strongholds is fun the first time. Can't really say the same after that.

Overall, the battlefield is exactly what turned me off Might and Magic. It's a slow paced affair, even with when you set the computer to do it automatically for you. The problem is that you usually end up fighting a couple of armies each turn, and after a few hours it just gets sickeningly frustrating. Combat in this game is the embodiment of 'I hit you, then you hit me.', this outdated mechanic is something Square Enix have been trying to evolve for years. This is the biggest problem with the game, because why would I waste my time on it when I could just play something else with a story that I'm invested in, or with better graphics and combat?

I just can't believe this is the sixth edition of a game in 2011. It's like a game from the 90's. A bad one.

Despite the incredibly basic warfare, the game has a fair variety of different units to find and recruit. Some of the endgame angels and dragons are really cool and powerful, it's awesome to have them in your army. However, there are only a couple of upgrades for each unit. It would have been far better to give players choices when they want to make their army more powerful, instead of giving us some none-optional power ups that are insignificant for the most part. It's a real shame, because the base combat starts out promising, but it doesn't give you enough to work with as you get further into the game. The Spearmen you have at the beginning are the same as the Spearmen at the end.

The cutscenes are dull. Can't really describe them any other way.

From the small amount of research I've done, Heroes of Might and Magic 6 has advanced in quality from the titles that came before it. It's made progress. But in my opinion, no way near enough. It looks like a cool game and when you first start playing it feels like it too. The Heroes can develop aggressively down the blood path or intelligently up the tears route. The units have been collaborated from a vast collection of fictional creatures. The graphics aren't half bad, and nor is the atmosphere. Unfortunately, after a few hours your opinion of the game deteriorates, and you start to think 'shouldn't there be more to this?'.

Maybe I'm not being fair to a game that's really old. Oh wait, it's only been 2 years since it came out! It feels like it's a game from 2006 or earlier, it's that outdated. Maybe they didn't have the budget to make it better? Well I'm pretty sure Ubisoft had plenty of cash to publish it. That's the problem with this title. It seems to have everything it needed to be a comprehensive modern video game; and yet it plays like something I'd be playing on windows 98 when I was in primary school. This is the most scathing review I have written for a game thus far, and I feel a little guilty about it. So I booted up Might and Magic to give it one another chance. An hour later, I'm back- and I refuse to change a word of it. Other critics have given this game a fairly high score, one that it doesn't deserve.

Don't buy this title unless you like games that are slow-paced, unnecessarily time-consuming and outdated. I'll give it one saving grace: it's playable. But I don't pay for games that are playable. I pay for games that are going to give me an existential life crisis when I run out of content to play.

Monday, 8 July 2013

Call of Juarez: Gunslinger

Having never played a Call of Juarez title to date, I didn't know what to expect when jumping into Gunslinger; aside from a few very pretty looking screenshots. After diving into the playthrough and finishing it in less than 10 hours, I can attest that it's a short but enjoyable game that peaks at above average. It's not a bad game, but it lacks content and can't really stand up to FPS games of higher quality.

A screenshot of robbing a train on the game Call of Juarez: Gunslinger
Trains seem to be a big focus on Gunslinger. Mostly because people like to rob them.

Genre: FPS, Adventure
Release Date: 21st May, 2013
Platforms: PC, Xbox 360, PS3
Score: 7/10
Similar Titles: Red Dead Redemption, Desperados, GUN
Worth Playing: Definitely, you can run through the whole game in a day and it's a fairly enjoyable arcade style shooter.

Friday, 5 July 2013

Mount & Blade: Warband

If you're looking for Warband mods, try Floris or Pendor, they are the biggest and best available.

I have yet to play a better kingdom building game than Mount & Blade. No other title can really provide the same satisfaction of starting out a campaign alone and penniless, forming your own band of mercenaries, rising in power until you're ready to try for the throne. Sure, other games try to create this experience, but none of them do it as well as Warband. As far as single player titles go, this one's top quality bueno.

An intense melee brawl in Mount and Blade
Things can get a little crazy when the melee starts.

Genre: Action, Third-person, RPG, Strategy
Release Date: 30th March, 2010
Platforms: PC
Score without mods: 7/10
Score with mods: 9/10
Similar Titles: Total War, Chivalry, War of the Roses

Mount and Blade: Warband is the sequel to the original Mount and Blade. It hasn't changed much, it's the same game with buffed up features and some polish. It's not nearly as polished or pretty as it should be, in fact it still feels like a game in beta. Which is why it's strange that Warband is still one of the best games I've ever played.

A night battle in Warband
Taking a hill gives you a pretty overpowered advantage.

There are two sides to Warband. The campaign map and the battlefield. Most of your time will be spent on the map, traveling from city to city looking for quests and enemies to fight. However, once you make a little progress you'll be repelling armies left and right. There is zero story whatsoever, so don't expect any until you start piling on some mods. The battlefield is the fun part of Warband. When the fight begins, you can command your soldiers around the field at the same time as controlling your character. It's essentially third-person action, combined with real-time strategy. It's a great feeling, sending your infantry into the fray whilst charging alongside your cavalry into the flank. It's far more satisfying being in the combat instead of watching it from above.

The overworld campaign map in Mount and Blade
The overworld map isn't particularly pretty, but then again neither is the rest of the game.

Warband's combat really is something special. You can make use of various weapon types, including swords, crossbows, lances and even stones. Each weapon has limited functionality, so it's quite a hard decision to decide whether to keep that two-handed claymore for sweeping past people on horseback, or trade it in for a bow so you can nail enemies from afar. Moreover, dealing damage is directly related to physics. For example, if you're running at full speed on a horse and land a blow on somebody, they are going to take twice as much damage as they would if you were stationary. You can swing in 4 different directions, and if you swing in the right direction with your momentum, it will do significantly more damage. This is a unique feature that brings a new element of strategy to battle.

Upon starting your new character, fresh with your own backstory, Warband drops you into the lands of Calradia. From the beginning of the game, you are free to do whatever you want. You can try to besiege a castle at level one, if being hit by 40 arrows in the face is something on your list of things to do. Typically it's a good idea to kick off your campaign by recruiting a few peasants and searching for bandits to get early weapons and cash. Completing quests for villages and lords lands you reputation points and money, both of which become important as you progress. Once you have trained your men into competent swordsmen and archers, you become a formidable band of mercenaries prepared to fight some of the larger forces on the map.

A siege battle in the snow from the game Mount and Blade
Castle sieges can be really difficult with limited ladders to attack from.

The reason Mount & Blade: Warband is so addictive is because you can choose your route to power. If you want to become a peaceful diplomatic, you can help villages prosper by helping them with bandits and buying them grain. Then you can invest that money into various enterprises to turn a profit every week. Eventually you can join a faction and fight for them, with enough reputation your king might even reward you with a castle or city. Or, you can take the quick route to power. Loot and burn villages, ambush lords and ransom them for money. Take a castle for yourself and establish your own rogue kingdom. This is a fast way to piss off all the factions, but if you're prepared to fight them off you can create your own utopia; recruit your own lords to patrol your lands and manage your finances.

Rolling around the map outmaneuvering armies twice your size and crushing them feels like an entire game in itself. However, when you start conquering provinces and owning lands- it becomes a whole different ballgame. Suddenly you're posed with questions of state, who to appoint as a leader, how many troops to leave in the garrison, and even building upgrades to improve your cities and villages. Instead of going from country to country, you're posed with defending your lands all while keeping your own army strong and formidable enough to counter any threats.

Training peasant villages in Mount and Blade: Warband
Training peasants consists of beating them unconscious until they get stronger.

Even though Warband is definitely better than most of the medieval war games I've had the misfortune of playing, it's still inherently flawed and feels unfinished. Sometimes attacks glitch and miss or hit when they shouldn't have, and walking up hills slows your units down far more than it should. There aren't many quests and they are a chore to complete, which often makes it difficult to farm reputation with a village or person that you want on your side. It's possible to romance lords and ladies of the opposite sex, but it's time consuming and lacks benefit. Although all these features seem hastily tacked on it's justifiable due to the massive branches of options and mechanics in Warband. Even more so considering it was created by a small indie company. With a higher budget and a bigger team, there's absolutely no limit to how high the Mount & Blade franchise could reach.

When I take a step back and look at the overall composition of Warband, it's nothing less than fantastic. There are dozens of cities and keeps owned by different factions, all with their own economy. With some memory and a little perseverance, you can make money by transporting the right goods from town to town. Lords recruit armies and trawl across the map, picking off bandits and fighting their enemies. Over the space of a couple of months in game time, factions go to war and try to conquer territory. If you're not careful, you can indirectly help a faction by defeating their enemies, and then they will spiral out of control and take half the map. Dozens of companions can be found in taverns, who level up just like your main character. You can even throw some epic gear their way, if you want them to be a monstrous killing machine. My point being, every individual feature of Mount & Blade: Warband needs work, polish or an overhaul. However, when all those single pieces come together as a whole; it forms a beautiful game worthy of every fanatic collection.

Fighting in a tournament, Warband
Tournaments are a good way to rack up some cash, if you win anyway.

What's funny is, this is all just the core Warband game. You still don't know about the best part. Mods. Mount & Blade has one of the finest modding communities in existence, rivaling that of the Elder Scrolls and Total War. From small to complete overhaul, if there's something you want- you can find it. You can change the size of battles, add in story elements and even monsters. You can download packs with dozens of new units, or even entirely new maps. Don't like playing games with sub-par graphics? Download some HD textures and voila! Pretty. There are overhaul packs that make Warband feel like an entirely new game.

It's gotten to the point where I physically cannot stand playing the core Mount & Blade. It's a brilliant game, but it reaches near perfect with some of the mods you can download. If you're looking for an overhaul to make Warband so much more; try Floris or Prophecy of Pendor.

Friday, 21 June 2013

Fallen Enchantress: Legendary Heroes

Fallen Enchantress brings the city expansion mechanics from Civilization and influences it in another direction with hefty RPG elements. When a tried and tested game is taken and built upon in the correct way, it can either be worse or better than the original. In the case of Fallen Enchantress: Legendary Heroes, it's arguably a definitive improvement on Civ.

If you don't want to create your own hero, there's a pool to select from.

This is a title that makes you want to clear you schedule for several days; just so you can play campaign after campaign. In my opinion it's a strategy masterpiece, once again proving that the smaller and more driven gaming companies are more reliable at producing top tier video games. I must admit I have an affinity for strategy games with a strong RPG components. Being able to build your own kingdom or empire from scratch is a feature that everyone enjoys.

Early on it's good to try and field a couple of armies to search the map.

Turn based strategy games are uniquely qualified to perform admirably in tandem with roleplaying games. Fallen Enchantress allows you to create your own faction by selecting perks, colors, and banners for your armies and cities. After that, you can customize your main character with weapons, stat bonuses, magical talents among other choices. With a comprehensive and satisfying list of options when beginning your campaign, your army feels like it actually belongs to you. It's what makes this game special. Instead of starting as a predetermined country or race like most strategy games, it feels pretty damn glorious to see your handmade empire conquering cities and wiping out enemies.

Autobattle is really unreliable.

After restarting several campaigns I got to grips with the general rules of play. You begin the game with your commander and a small army. From turn one it's important to explore the map to grab valuable resources and upgrades. You can also take out some of the weaker neutral armies on the map, or complete quests to gather experience and a reward. Early on the map is a very inhospitable place. There are countless dangerous enemies that will get you wiped out. At the same time it's also important to establish your city and choose a strategic approach to how you want to build it. I found that on the higher difficulties it was vital to create pioneers and create several well placed cities early on.  Although your biggest problem at the start is the gigantic lands filled with dangerous monsters, other factions will quickly get in your way and try to cut off your expansion.

There aren't that many important nodes to tap into on the map, but they are useful.

Legendary Heroes is an addictive game. Once you get rolling and attract a few heroes to your cause, it becomes a debate on whether you should play defensive and rush your research, or pump out armies to take control of the best resources to get ahead. Leveling up your basic soldiers is difficult when they die so quickly but very rewarding. It's a shame that the auto-battle feature is pretty awful, it doesn't try to keep your units alive. So even when you have a superior force, you usually have to resolve the conflicts personally to prevent losses. They don't take too long but they can get pretty boring.

Out of the many strategy games I've tried, I find Fallen Enchantress: Legendary Heroes one of the forerunners. Up there with titles like Shogun 2 and Warband. From the frantic early game to the empowering endgame it's addictive and enjoyable. It's a shame that it lags pretty harshly between turns and lacks much needed polish. Here's hoping that the sequel steps it up a notch and brings us something for the hall of fame.

Friday, 31 May 2013

Dust: An Elysion Tail

For a project that initially intended to span the space of several months, it's amazing that Dust actually took 3 and a half years to come out of development. It was clearly worth the wait though, because Dust: An Elysion Tail is a brilliant platforming game with some intriguing elements to it. This is one of those games that just has absolutely everything it needs to sit on that throne of the gods. It's all so well put together, that there's no particular feature in the game that bogs it down.

Screenshot of gameplay from Dust
It's hard to call a game pretty when it's sporting 2D graphics, but Dust looks fantastic.

Dust is one of those indie games that I came across on steam whilst having a search around for a new title to play. So I bought it with the simple expectation of it being an acceptable way to kill some time. After playing it for 5 minutes, I could tell it was worth the purchase. The action is fluid and addictive, combined with glorious side-scrolling and some tacked on RPG aspects. It's fun, it's polished, and very memorable.

Screenshot of the environments in the indie game Dust: An Elysion Tail
When you get used to the game, you will probably spend more time in the air than on the ground.

The game is about an amnesiac soldier who is struggling to come to grips with his controversial past. Upon waking up in a glade to meet the talking sword of Ahrah, our protagonist is quickly named Dust by the wise sword and it's impudent guardian Fidget. With no memory of anything and a legendary blade, what is one to do? Set out on an epic quest to save the world and defeat your former allies; certainly. Yes, the plot is undeniably cliched and it's been done a thousand times. However, the delivery is something remarkably unique. The voice actors are convincing, and the dialogue is just fantastic. From the subtle comments that break the fourth wall and the hilariously wacky characters will make you laugh. Reed and his precious box anyone?

Gameplay from Dust, summoning a projectile storm
This is one hell of a party trick. It's hella fun being able to summon a storm of bolts whenever you feel like it.

Dust plays like any old iconic platform game with a few twists. Think Mario, Sonic, Rayman. Typically you will be navigating levels from left to right, jumping across gaps and slinging together enemies with brutal sword and spell combinations. What separates Dust from the other games is the style of combat. Aside from being able to hack and slash your way through opponents with the sword of Ahrah, you can kick up a Dust Storm by spinning your weapon at incredible speeds. On top of that, your pet companion Fidget can shoot out various magical bolts that you can amplify by using it in tandem with Dust Storm. It's hard to describe, but you get a very satisfying feeling from performing a perfect barrage of sword and sorcery attacks.

Platforming gameplay from Dust an Elysion tail
Some parts of Dust require you to navigate troublesome terrain, but with your insane maneuverability it's quite easy.

The many other great features of Dust include an inventory and crafting system, which is basic at best, but gives you a nice degree of customization and the instinct to go out and find the materials you need. Killing enough baddies will level you up and grant you new abilities and attributes. It's possible to massively increase your experience intake by keeping your combo going for longer without taking any damage. There are also shops scattered throughout each zone but their only real use is to stock up health potions before going into a dangerous area. The RPG elements to Dust aren't very prevalent, but they are a nice touch that really adds flavor and addiction.

Cutscene in the indie hit game Dust
Since you can spin your sword fast enough to create a tornado, I don't really understand why he didn't put this out.

The art style is adorable, and it's nice to see such crisp 2D graphics in high resolution. The characters and the animations are lovingly designed, and the gameplay is a pleasure because of it. It's one thing when a platformer is well designed and smooth, but when the animations are awesome to watch it becomes something else entirely. Instead of just smashing all the bad guys and heading for the next area, every player gets the urge to look cool at the same time. Dust allows you to do just that, you can sail across the screen with a cascade of missiles to barrage you opponent, and with a little practice you can string together devastating combo attacks that make you feel like a champion.

Conjuring a Dust projectile storm on an Elysion Tail
Enemies attacking your caravan? Dust storm! People throwing trash on your lawn? Dust storm! Wife nagging you? Dust storm!

What impressed me was how this title is a solid performance all the way through. It reminded me of playing Crash Bandicoot and Rayman. But if I were to compare all of these games together, Dust would come out on top. Why? Because it brings back all the great features of platforming that generations grew up on, and blends them together with modern techniques and mechanics. For example, save points are plentiful so you don't have to spend an hour scourging the map just so you can take a break. Quests are managed in the log, so you don't have to sit there and think about what you're supposed to be doing. The story is surprisingly immersive, yet doesn't take itself seriously. At no point during my playthrough did Dust, Ahrah and Fidget get on my nerves. I had a lot of fun playing an Elysion Tail, and I value it above the majority of the money-grubbing trash I've bought in the last 5 years.

A story scene in the indie title Dust An Elysion Tail
Moonbloods are a race that are being exterminated by the General Gaius, the antagonist.

Ultimately, Dust: An Elysion Tail is THE best game I have played designed by one brilliant individual. The only pitfall I can honestly complain about is the distinct lack of difficulty. Even the bosses don't provide a shred of a challenge. Once you have the finesse to perform some of the lethal combos, the only time you will die is if you refuse to use any food to restore your health. Other than that, the last thing I can complain about is that it's too short. By no means is it short, you can probably get a good 20 hours out of the game if you go for 100%. Unfortunately, a third of the game had to be cut short due to a lack of time. If that third is released as DLC, god help me I'll buy it. Even though I hate DLC. I will pay cash money to play it.

Sunday, 5 May 2013

Max Payne 3

Rockstar have always been known for creating iconic games. I haven't played a bad game developed by Rockstar yet. Max Payne is a franchise known by every veteran gamer. When the first title in the series was released in 2001, it was an instant classic and a step forward for TPS gaming. The slow motion bullet time effect and advanced graphics were an instant hit for the market. 11 years later, we have the third edition of Max Payne, bringing back the linear third person shooter we all love so much.

Opening scene from the game Max Payne 3
Max seems to find himself narrowly avoiding more than one Hollywood special effect.

Genre: Action, Third-Person Shooter
Release Date: 15th May 2012
Platforms: PC, PS3, Xbox 360
Score: 8/10
Similar Titles: Uncharted, Alan Wake, Red Dead Redemption

Thursday, 2 May 2013

Game of Thrones

I bet there's quite a few of you out there who didn't even know the Game of Thrones (GoT) RPG existed. Well, it does. Unfortunately, by gaming standards it doesn't hold a candle to other titanic and better developed RPGs. Fortunately, it's GoT. When a game has inherently bad mechanics but an untapped well of lore from one of the greatest book franchises in existence, it's really difficult to see how it will all turn out in the end.

Mors and his fellow watchmen at the wall.

Genre: Action, RPG
Release Date: 15th May 2012
Platforms: PC, PS3, Xbox 360
Score: 4/10
Similar Titles: Star Wars: KotoR, Neverwinter Nights, Risen

Friday, 19 April 2013

The Last Remnant second review

After moseying about and giving a short review, I've decided to give a detailed final analysis on the Last Remnant. As a JRPG it breaks ground through several approaches, but at heart it still retains the watery consistency for the masses. It's too easy to pick up and lacks diversity and customization in many ways. However, despite the many flaws you can observe within an hour of starting the Last Remnant, it's still a great game at heart. If you're looking for a game to put on the backburner in between more titanic titles or just something you can play when tired or lazy, this is certainly the game for you. Definitely worthy of time killer status.

Rush fighting the Conqueror, his rival.

Genre: Adventure, JRPG
Release Date: 20th November, 2008
Platforms: PC, Xbox 360
Score: 7/10
Similar Titles: Final Fantasy, Breath of Fire, Grandia

Wednesday, 17 April 2013

The Force Unleashed 2

I've always had a special place in my heart reserved for Star Wars. Despite the recent sale of the franchise to Disney, I still retain hope for the Sith and Jedi alike. Throughout the years Star Wars has made many attempts to implement themselves into the gaming industry; some of which were very successful. On the other hand, many Star Wars games have been a total flop. If you love the franchise, you can find fun in almost every title Lucasarts have released.

Gameplay and combat in the Force Unleashed 2
Explosions are Starkiller's best friend.

Genre: Adventure, Action
Release Date: 26th October, 2010
Platforms: PC, Xbox 360, PS3
Score: 7/10
Similar Titles: Jedi Academy, KotoR, Lego Star Wars

Sunday, 31 March 2013

Bioshock Infinite

I decided to pick up the new Bioshock despite not having played the first two games. I am stunned at how much I enjoyed it. I haven't been as captivated by a fantastic game since I played Dishonored. Strangely, it's also feels incredibly similar with the steampunk-esque art style and gameplay that involves enhancing FPS combat with magical abilities. All in all, I couldn't imagine anyone being disappointed with Bioshock Infinite.

Columbia, pre-shit hit the fan status.

Genre: Adventure, FPS
Release Date: 26th March, 2013
Platforms: PC, Xbox 360, PS3
Score: 9/10
Similar Titles: Dishonored, Bioshock, Deus Ex

Thursday, 14 February 2013

The Witcher 2: Enhanced Edition

It has been a long time since I've touched the Witcher. I always thought it was a lacking finish, with clunky mechanics. However, that does not change the fact that it was a brilliant game. Spend five minutes on it, and you can tell almost immediately that it is a rich environment with plenty of lore. The combat is smooth and requires a satisfying amount of finesse to master. To start you may have to push yourself to get invested into the Witcher 2, just like in the first game. Eventually it will just pull you in (here is my initial review).

The graphics are really something special.

Genre: RPG, Action
Release Date: May 17th 2011
Platforms: PC, Xbox 360
Score: 8/10
Similar Titles: Dragon Age, The Elder Scrolls, Mass Effect

Friday, 8 February 2013

Mark of the Ninja

I always find that in recent years, indie games with a low budget are the ones that make the most progress in the gaming industry. Mark of the Ninja is one such game. With brilliant sneaky action and a great degree of variety and tactics for approaching each objective, this stealth action game is a feat of excellence and  innovation that you won't often find in games as of late.

Vents are usually a good way to navigate the path ahead.

Genre: Stealth, Action
Release Date: 7th September, 2012
Platforms: PC, Xbox 360
Score: 9/10
Similar Titles: Assassin's creed, Splinter cell

Saturday, 2 February 2013

Lord of the Rings: War in the North

This game is quite difficult for me to review. I have a great love for Lord of the Rings, yet I have a strong aversion to mediocre games. War in the North is definitely a mediocre title at its best. It has a lackluster skill tree that's less diverse than any game I can remember playing. The combat is fun, for 10 minutes. Oh, and the graphics aren't anything special either. Well, they are special- just not the kind of special you want in a game.

I think the grain effect is intentional.

Genre: RPG, Adventure, Action
Release Date: 25th November, 2011
Platforms: PC, Xbox 360, PS3
Score: 4/10
Similar Titles: Borderlands, Dead Island, Lord of the Rings

Thursday, 31 January 2013

Divinity 2

Divinity II is an under-appreciated game that never really stood out among other instant hit titles of the time like Dragon Age or Oblivion. Whilst it may deserve a spot in the sun, its lack of polish earned it a lonely bench in the shade. Even the hardiest of RPG connoisseurs can overlook or miss out on playing the Divinity games, which is a real shame. Just because the franchise was out shined by better publicized and better funded companies, doesn't change the fact that at its greatest moments; Divinity can easily compete and even beat its more popular rivals.

Yeah, I forgot what happened here. Let's just say magic stuff.

Genre: RPG, Adventure, Action
Release Date: 20th November, 2009
Platforms: PC, Xbox 360
Score: 8/10
Similar Titles: Dragon Age, Kingdoms of Amalur, Oblivion

Monday, 28 January 2013

Crysis 2

When the original Crysis hit the shelves in 2007, it was borderline revolutionary. The graphics and engine left people with a jaw to pick up off the ground. Those who could run it, anyway. Many a person bought a new computer just to get it running. The second installment however, just feels like more of the same without much being improved on. That's not a horrible thing, but among other franchises that progressed further using the original Crysis as inspiration- it makes Crysis 2 lack the means to really stand out.

It's so pretty! Aside from the destroyed terrain, of course.

Genre: FPS
Release Date: 22nd March, 2011
Platforms: PC, PS3, Xbox 360
Score: 6/10
Similar Titles: Farcry, Just Cause, Halo (kind of not really)

I have always seen the Crysis games as a graphics engine. With a lack of much else to compensate. I decided to follow up on that with a nice long playthrough to cement my opinion. To be honest, I still retain the same opinion. Mostly, anyway. But boy is it pretty. Even now, years later I cannot help but admire the incredible graphics and visuals in the game. Not only that, but my computer admires them too. Enough to stutter a few times in firefights, anyway.

Alien spaceships apparently need steampunk gears and cogs.

Unlike the majestic jungle you will experience in the first game, Crysis 2 sports a ravaged New York City. The aliens for the first game are back with force, with their world domination plan beginning in New York. Because aliens always attack America. Why? Because you're all cunts, that's why! The city looks really good, but the limitations of where you can and can't go will become apparent very quickly. Regardless, Crysis 2 is enhanced by the atmospheric visuals. Watching buildings getting torn to pieces whilst spaceships fly overhead is incredible in high definition.

The story is a follow on from the first game, the opening scenes begin with the new main character Alcatraz, a marine sent to combat the infection that has spread across the population. upon reaching the shores of New York, the U.S submarine comes under attack. Alcatraz is the only survivor, barely making it out. Prophet, the protagonist from the first game manages to save you. Sadly, he is infected by the deadly virus and doesn't have long to live. As his final act, Prophet passes on his stolen suit to you. And so begins your quest to save the human race from extinction.

These aliens can't even see you until you hit them in the face.

As the only person with an advanced Nanosuit that even rivals the advanced alien technology, Alcatraz can survive bullets, jump incredible heights, and even turn invisible. There are even purchasable upgrades to enhance your capability. All suit powers are governed by energy, which depletes when you activate them or take damage. Using the advantages of the suit is vital to succeeding in Crysis. You can die very quickly if you forget to turn on armor mode; or get outnumbered without taking advantage of stealth. The real shame is if you use the suit intelligently and frequently the game is just a joke. It's just too powerful- and the AI has no way to counter it. You can stay in camouflage mode indefinitely, making it possible to complete an entire level without being spotted. Armor mode is almost impenetrable, it takes several rocket launcher shots for you to run out of energy. Quite simply, if you want to actually play a video game instead of strolling through an incredibly pretty film- you have to resist using your full strength all the time.

The visor allows you to find ammo quickly. The other 'advantages' are all pretty useless.

This really put a dampener on the game for me. You have all these amazing powers at your disposal, giving you the potential to pull off amazing assaults and some badass moves. But what's the point if you can just walk through the game wasting entire rifle clips on a single enemy without being challenged? Or if you get into a tight spot you can just put on invisibility mode and walk away, while the 20 guys who had you pinned down just stand there scratching their heads without even looking for you? You have access to grenades, C4, rocket launchers- but are they ever really that useful? Nope, merely tacked on mechanics that are less efficient than shooting someone in the head. The worst part is, these inherent problems that make every gunfight boring and easy could be fixed in less than a day. Give the enemies EMP grenades to knock out your energy, or even just special flares to bring you out of camouflage. Problem solved. AI that is only programmed to shoot at you when they see you horrendously lazy code and ruined the game for me.

This little piggy got microwaved.

Despite the giant difficulty flaw, Crysis 2 is still a decent game. Sure, the story is a bit of a flop and you won't be challenged too much- but the rest is pretty solid. The Nanosuit is a cool ass feature that I'd want in my wardrobe. New York feels very realistic and the alien invasion affects the City just like you'd expect it to. Dying citizens can be found hiding from the armed forces in alleyways and sewers. Aliens land in various places to attack army emplacements and you can hear it all through your communications.

As for the aliens themselves, they can be pretty freaky. Crysis intentionally puts you in places you wouldn't want to be and throws enemies galore at you. They come in several types, some of which can take a fair amount of bullets to the face. Humans are also gunning for you, but they aren't really a threat. In fact, barely anything is a threat but we need a scale to measure.

I like to think he had a parachute. It just failed to activate.

I wouldn't really recommend Crysis 2 to the average person. It's just too similar and questionably inferior to other FPS games. Hell, even Call of Duty and its 5 year old target audience is probably better for most people. The one exception is people who like the idea of toying around with the super Nanosuit. Because it is pretty awesome. If you don't mind stomping noob AI, anyway.

Friday, 25 January 2013

Prototype 2

Out of all the sandbox games ever made, the Prototype franchise may not be in the top 5. But it's definitely one of the most fun. With brutal execution moves and truly terrifying powers, James Heller is one of the most soulless and badass protagonists in a game to date. The plot is shit, the quests are stupid, the characters aren't interesting, and the graphics are mediocre at best. But damn, the gameplay is wonderful.

That's probably really painful.

Genre: Action, Sandbox, Adventure
Release Date: 24th April 2012
Platforms: PC, PS3, Xbox 360
Score: 7/10
Similar Titles: Assassins creed, Spiderman, Just cause

You know that evil antagonist in every film, game, or book? The one that seems unstoppable, with powers that can corrupt, or destroy anyone on a whim? It takes every hero working together to even put a dent in his armor? James Heller is that guy. He's a monster amid a war between humanity and the zombie mercer virus. What's more, both sides are trying to kill him. And James Heller sure as Hell isn't losing (bad pun, but so easy. I'm sorry!). I think the story could have really been something. The setting is compelling, everything is there to make it an immersive and nail-biting tale. It's just not delivered well enough.

Tendrils are so fun to use, best attack in the game.

Blackwatch are a company fighting for humanity, albeit with questionable intentions. The Mercer virus infects the entire of New York city and threatens to encompass the world. It's too late to eradicate the Zombies entirely, they have spread too far to be stopped without nuking the city. Alex Mercer, the protagonist from the first Prototype has gone completely darkside. His conscience no longer exists, and his goal is to eradicate the human race. Thinking James Heller would be a good soldier, Mercer infects him with powers similar to his own. Luckily for us, Heller has no such intentions.

Nothing to see here gentlemen, move along.

Gameplay is addictive and exactly what you want in any game. Intuitive and easy controls, with a degree of depth for the more advanced players. The combat is satisfying to say the least. Attaching four cars to a helicopter at high velocity with tendrils is just plain awesome. Gliding above a military post and slamming literal hammer fists into explosive barrels to send the base sky high is effective and deadly. Kicking ass as James Heller is just a pleasure. As you progress you unlock new abilities, all of which are cool and overpowered. Mutations may also be unlocked for these abilities, powering them up in whichever way you choose. The system is simple, and it works.

Consuming people is done to access their memories and unlock inaccessible areas.

Another side of Prototype 2 is the stealth/shapeshifting segment. You can switch between Heller and a single disguise at will. Picking camouflage is done by absorbing a helpless human, and is often a good way to escape large amounts of enemies at the end of a quest or when you're too lazy to kill the scourge. This mechanic is largely useless, I rarely spent any time in Heller's body. It's easier to just stay in whichever poor sod you absorbed last.

Strike teams are like annoying flies.

The game isn't hard, it's more about choosing how to kill your enemies as opposed to having one path to victory. Tanks after you? Tear one in half, use it to blow the rest into smithereens. Helicopters? Rip off the missiles and go to town on everything in sight. There is clutter everywhere and it's all a potential weapon. James Heller is one overpowered motherfucker, and it feels good to go on a rampage with nothing to slow you down. In fact, the only things that can really kill you are the huge scary beasties we call bosses.

Helicopter, meet James Heller.

Quests are nothing special. Your typical objective consists of Hulking out and smashing up whatever target Heller sets his eyes on. Which is fine, that's what you do best and it's also the most fun. It's refreshing to play a game that doesn't try to be more than it is by breaking the mold. Prototype is about playing with your awesome power set and blowing stuff up. Every now and again you'll be asked to absorb a particular individual or hack into a certain terminal- but other than that you get free reign to be as destructive as you please. For the more demanding player, there are challenges and collectibles scattered across the city. Some of them can actually be very difficult if you're looking to get frustrated.

I wasn't expecting much from Prototype 2. If you've played the first game, then the second is almost exactly the same. It's a big sandbox for you to swing around in. Nobody expects you to finish it, it just wants you to have fun. Whether that's laughing at Radical Entertainment and their attempts to make you sympathize with the cold blooded James Heller, or just killing everything in sight. It's flawed in many ways, and has countless limitations outside of combat. Just enjoy it. Surprisingly, it's one of the rare games I actually managed to finish. Maybe you will too.

Wednesday, 23 January 2013

Torchlight 2

There's a reason I'm reviewing the second Torchlight before Diablo 3. Not because it's better, but because Torchlight 2 did not let me down. Sporting cartoon graphics and a simple yet elegant engine, Runic games have done a good job transitioning into a sequel. You will traverse a reasonably long campaign split into acts, basic character customization with detailed and addictive skill/talent system. Also, 6 player multiplayer! So if you have 5 friends instead of 3, screw Diablo and buy this.

Begin your journey and it's raining. Fucking British weather.

Genre: RPG, Roguelike, Hack'n'Slash
Release Date: 20th September 2012
Platforms: PC
Score: 8/10
Similar Titles: Diablo III, Path of Exile, Titan Quest

Tuesday, 22 January 2013

Rayman Origins

Out of all the new games I've played in the last year- not a single one has surprised me as much as Rayman Origins. At a brief inspection it looks like the good old 2D platformer that we all played in our childhood. To a degree, it is. The Rayman formula is not only intact; it's better. With multiplayer support and what can only be called immaculate polish, Ubisoft have revived an essentially dead franchise with tremendous brilliance.

Globox swinging on a beard. Are you going to buy it now?

Genre: Platform, Action
Release Date: 15th November, 2011
Platforms: PS3, Wii, Xbox 360, PSvita, 3DS, PC
Score: 9/10
Similar Titles:  Mario, Sonic, Crash Bandicoot
Worth Playing: Rayman Origins is definitely worth playing, whether you're a fan of the series or not it's the authentic experience. Keep the music turned up, the soundtrack is amazing!

Sunday, 15 July 2012

Warlock: Master of the Arcane

Genre: RTS, Strategy
Release Date: 08 May 2012
Platforms: PC
Score: 6/10
Similar Titles:  Battle for Middle Earth 2, Battle for Wesnoth

Warlock is an indie game. I started playing it on a whim, and it didn't catch my attention very long purely because I had other things to do. Whilst I never really expected this strategy title to invoke my passion for gaming, I certainly got my money's worth. Turn Based Strategy games have always been a fetish of mine, ever since Final Fantasy Tactics.

Warlock menu screen.

What you shall find upon booting up your copy of Warlock: Master of the Arcane, is basic mechanics, some customization, a plethora of units, and simple graphics. It meshes together brilliantly, causing the game to have quite some depth. Build your armies, develop some powerhouse cities, and crush all the other Warlocks on the map using powerful researched spells. It's easy enough to get started, a little intuition will take you a long way.

Anyone with a little strategy experience will pick up the pace immediately. Resources are managed with a simple gold, food, and mana system. Certain units consume resources differently. The general consensus dictates gold is used to buy new units and upgrade your strongholds, food is essentially an upkeep mechanic, and mana is used for your Warlock and his spells.

Campaign creation is surprisingly adjustable.

Starting a new campaign will allow you to pick World settings, customize your Warlock and pick a race. Editing the world scenario is a great feature. It's possible to change the world size, difficulty, continents, enemies and even tack on some extra maps. This means you can adjust how long and challenging you want the campaign to be.

You may select some abilities for your Warlock at the beginning of your game. There is a range to select from such as increased money or mana, powerful starter units for early game dominance, and some devastating spells to wipe out encroaching armies. As the game progresses you learn new magic so a wide amount of utility comes available.

This army crushed a fair few enemies to say the least.

Races aren't a prevalent part of Warlock. There are three to choose from. Human, Undead and Monsters. However, you can access all types of units by controlling the right places. Each race has some variety to what units you may spawn, but they are all quite similar to keep the game balanced.

The entire game is played on the world overview map. I cannot stress how easy this game is to drop into. It's like playing Mario or Rayman. The UI is easy to adapt into, the mouse-over hints provide all the information necessary. Units can move or attack with the click of the mouse; they duke it out automatically and the animations quickly show the victor.

The UI is informative.

After spending approximately a dozen hours on this game, I found it unbelievably easy. Maybe that's due to my experience with the genre. Warlock: Master of the Arcane is definitely a nifty little title. Certainly a valued asset in your gaming repertoire, grab it on sale if you don't feel like throwing money around.