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RPG Index: Single player Role Playing Games

Monday, 29 April 2013

Tera has great combat

It's hard to find an MMORPG with outstanding graphics and involving combat, especially if you're shopping for free. Tera provides just that, a F2P MMO equipped with a visceral battle system and beautiful visuals. Unlike every other MMORPG on the market, landing your attacks requires you to aim them. Each class has a unique skillset and engaging abilities. There are many dangerous and challenging bosses to fight in every area, and the servers are populated enough to see PVP all over the world.

Guild Wars 2 is the only MMORPG as pretty as Tera.

Tera is a brilliant MMORPG and definitely worth a try now that it won't dent your wallet. Despite this, it is in no way perfect. The questing is incredibly monotonous and boring. It's all grinding. Almost every task you are assigned will require killing either numerous enemies or a boss monster. Although the combat is fun and responsive, most skills have a small cast time which roots you in place.

I have really enjoyed my time on Tera so far. I don't mind the huge grind when fighting enemies is entertaining and challenging when I pull large amounts. The PVP is controlled by the guild in command of the zone, when it's turned on everyone is free game. I've fought my fair share of players, winning requires precision and maneuverability.

Enemies can be pulled in gigantic packs which allows you to farm quickly.

Tera isn't half bad. If you can trade off poor crafting mechanics and dull quests for fantastic combat and some of the best graphics any MMORPG has to offer, you should download it whenever you have some spare time to play (you may start playing when the download is on 10%.). There are a few annoying mechanics, but if you're looking for a game with great endgame PVP check out Tera.

Thursday, 25 April 2013

I decided to try out Tera

I know I'll regret this decision, but I'm doing it anyway. I'm going to play Tera with a few friends and see how long it takes for me to get bored. Ever since I quit World of Warcraft, I spent months searching for another MMORPG that could substitute or beat it. Overall I must have tried at least 100 different MMO games, and researched many more. I never once found another MMORPG that could measure up to WoW in more than a couple aspects.

It's got the cool feature where you can play before you finish downloading!

After wasting so much time searching for a game that didn't exist (Guild Wars 2 came very close), MMO games became something I tried to avoid. Occasionally I get dragged into a game by my friends and become incredibly excited for a few days. This is the case with Tera, I have been roped into trying it.

Tera looks like an enjoyable MMORPG. The quests are outdated, there's lots of grinding, and the servers appear to be in flux. However, the action RPG element sounds very addictive. If you can't aim your abilities, you'll miss. Hopefully this raises the skill cap enough to make it more challenging than other online games.

Not many developers are courageous enough to make the jump from Pay to Play (P2P), to Free to Play (F2P).  However, it's becoming more common for an MMORPG that isn't raking in the desired cash or community to take a chance by going free. Tera has intrigued me since it was in beta, because it's a stolen version of Lineage 3.

I'm glad they decided to go F2P without going pay to win. I have an intense hatred for pay to win games. Why would any sane person play a game where success relies on the size of your wallet? It's a disgrace to the gaming industry. One that irritates me every time I see it.

I am looking forward to trying Tera out, if I play it for more than a few days I'll probably write a review. I don't usually review MMORPGs, and I don't tend to make it a habit. If it's something worth playing or avoiding, I shall let you know.

Tuesday, 23 April 2013

Final Fantasy: Tactics

After creating the first Final Fantasy: Tactics game, Square tried to build on it with a couple of other handheld titles on the Gameboy Advance. Sadly, the franchise didn't really take off. But FF:Tactics was a brilliant game, worthy to be remade as War of the Lions for the Iphone and PSP. Every time I decide to go shopping, I always end up finding another beautiful title that I just can't pass up on. This is one of those iconic games, that every gamer should at least have a little experience with.

The graphics are bad by modern standards, but still playable.

Genre: Strategy, JRPG
Release Date: 20th June, 1997
Platforms: PSP, Playstation
Score: 8/10
Similar Titles: Final Fantasy, Vandal Hearts, Fire Emblem

As expected of a Final Fantasy game, Tactics has the usual turn-based combat. However, the addition of terrain navigation and strategically positioning your units changes the game considerably.  As a Playstation game, it's getting very old. It's aged magnificently, but Final Fantasy: Tactics is old enough to be rife with minor annoyances that don't plague the new releases of today. I hated waiting for my turn. Spell animations are a minute long. At least a third of your time playing this game you won't be doing anything but waiting for your turn. It's frustrating that none of the issues from the original edition have been adjusted. It should of been fundamental for Square to polish the game before porting it. The only real downside however, is it takes a dangerous amount of patience to enjoy Final Fantasy: Tactics. Oh, and you can't skip a second of it.

The combat can be really tough in a few situations.

Ivalice has been a part of three Final Fantasy games to date, and although it's not a full world it made quite the debut in tactics. The inhabitants of Ivalice can use both magic and technology, and it has numerous races of denizens and monsters. Although you don't get to see much of the location in Tactics, you get to see Ivalice in all its glory in Final Fantasy: XII.

The story begins with Ramza, a young mercenary with the blood of a noble. Ivalice has just ended a war, and the king is dead. A baby is the only remaining heir. With nobody to keep the nation under control, two factions fight for rule. Prince Goltana and Prince Larg have started a full scale war just to seize power. Ramza is unfortunately caught between these two lions as a pawn. So instead of taking a side, he instead fights for justice.

Aside from the nobles kicking sand at eachother, the commoners of Ivalice are also starting a fuss. The peasants are upset for being treated like dirt, and many uprisings are afoot. Delita, Ramza's childhood friend hates the privileged nobles so much, he seeks to manipulate and destroy them. In other words, the shit has hit the fan in Ivalice, and it's Ramza's job to vacuum it all up.

You will meet many characters on your journey, some of which can join your party as guests. The pompous nobles of house Beoulve who are always trying to manipulate their way up the ranks. Delita, your childhood friend and peasant determined to change the world. Agnes, a holy knight under the service of Princess Ovelia. Every person you meet in the game is surprisingly deep. The dialogue is short, yet still manages to convey a lot of information.

The PSP adds a few pretty cutscenes, none of which you can skip.

FF:Tactics has a story that all revolves around politics. Most of the scenes you watch are about people plotting to take their seat on the throne, or to rise above their station. It's basically medieval cloak and dagger stuff. It didn't really interest me that much until I made a fair amount of progress, once I'd played for about 10 hours I started to feel invested in the plot. I was more interested in fighting battles and adjusting my army.

During a playthrough of Tactics you will typically rotate between the world map and battles with the occasional cutscene. The map lets you choose from blue locations with towns to buy new gear and read rumors; and green places with potential battles. Certain points are marked red and guarantee battle. If you defeat all the red areas then the story progresses. Ultimately this pushes you into a simple rotation. Story, grind, gear, repeat. So if this routine is frustrating to you early on, quit now because it doesn't change. Personally, I didn't mind it. However, I know there's plenty of readers out there thinking 'fuck that' as they read this.

With dozens of classes and the ability to mix and match them, it's an absolute pleasure to customize your party. I spent several hours composing different builds and structuring my soldiers in the best formations. Some classes are really broken, like Monk and Ninja; while others are lacking something important, such as Chemist and Archer. There are so many classes to unlock, you will have to put in a lot of time to fully explore them all.

As a strategy game, Final Fantasy Tactics is a step in a different direction for Square-Enix. For some reason they decided to do the whole battlefield in isometric, which is an old technique and one I've never liked. Who the fuck wants to play a game diagonally? The terrain can block your line of sight and it's hard to move the camera to an angle to a good view. On the Playstation edition of this game, that's where the flaws end. On the PSP version, there is one more major disadvantage to deal with. The slowdown. For some reason, Square-Enix decided it would be a good idea to delay the cast time of every spell in the game. As previously mentioned, this inconvenience is annoying. It's gotten to the point that I put the PSP on the table and do something else when the enemies turn begins. Without this issue, Final Fantasy: Tactics would of been a perfect port.

Some classes can move pretty far in a single turn.

A battle typically consists of your team being placed on one side of the field, whilst the enemy attacks from several directions. Once a unit's CT gauge reaches 100, it can act. Each unit can move and perform an action in a turn, if you don't want to do anything you can choose to wait and your next turn will charge faster. Using a normal attack or item is done instantly, but casting magic usually takes a couple of turns. The AI isn't particularly competent, so you will have to fight against an enemy with more soldiers under his control almost every time. Most battles can be completed easily by keeping your units together and surrounding one enemy at a time. If you give all of your men the ability to heal themselves, Final Fantasy: Tactics is a game you can steamroll over for the most part.

There are a few nuances in the system that you have to adjust to. If you're firing an arrow at an enemy, it can be blocked by terrain or even an ally if they are in the way. It's impossible to stand on top of a corpse, so standing with your back to a dead monsters prevents anyone hitting you from behind. Climbing up cliffs or stairs makes use of your jump stat instead of your move stat, so some classes and builds can leap up a building and others have to take a longer route.

Every now and again you can tame a monster into your party, that includes other humans and even chocobos. So if you want to have a strange army of monsters and birds, that is entirely possible. However, usually it's better to keep the same 5 units so they get more EXP. Sadly, you never get to field more than 5 soldiers each battle, so recruiting a dozen unique warriors into your party is pretty much a waste of time. If you could use up to 10 people in a battle Final Fantasy: Tactics would of been much more tactical.

Gafgarion is one badass dude.

Jobs are another word for class, whichever one you pick will change the weapon and armor you can equip as well as the abilities you can use. In the beginning you only have access to 2 jobs: Chemist and Squire. Once you meet the prerequisites it's possible to change to a new class. Character levels and class levels are separate, so changing to a new job puts you back at the beginning. It's fun to explore what each job is capable of. Moreover, some techniques you pick up can be equipped onto your character regardless of class.

When somebody on your team gets downed, you only have 3 turns to revive them or they disappear forever. Although this mechanic will probably annoy you at first, it's easy to adapt to. However, once you get to the later stages in Final Fantasy: Tactics, losing a unit forever is not a viable option. In other words, if you don't resurrect your buddy in time; you're going to have to start the battle all over again. To add insult to injury, restarting a battle requires you to reload the entire game.

It's very easy to abuse the mechanics in FF:Tactics to your advantage. For example, if you want to grind experience all you have to do is kill all the enemies but one. Then, command your party to attack each other whilst healing themselves to avoid death. Each hit or heal grants the caster experience, thus making it possible to level your party members without being in any danger.

Final Fantasy Tactics is a fantastic title, I wholly agree with its transition to the PSP. It's a worthy title that didn't see enough praise on the Playstation. That being said, it's also got many areas that could be improved on. If you want a turn-based game where planning your actions and creating an ideal party is the challenge, then pick this one. Final Fantasy Tactics is not perfect, but it was a great game when it was released, and it's still worth your time now. Just remember, it's very slow paced. Be prepared to put down the console and do something else for a couple of minutes every now and again.

I just wish they'd made a sequel, because using this core engine and perfecting it by adding more classes, bigger battles, side missions and more equipment could make a game that would sit at the top of strategy titles for the next 20 years.

Friday, 19 April 2013

The Last Remnant second review

After moseying about and giving a short review, I've decided to give a detailed final analysis on the Last Remnant. As a JRPG it breaks ground through several approaches, but at heart it still retains the watery consistency for the masses. It's too easy to pick up and lacks diversity and customization in many ways. However, despite the many flaws you can observe within an hour of starting the Last Remnant, it's still a great game at heart. If you're looking for a game to put on the backburner in between more titanic titles or just something you can play when tired or lazy, this is certainly the game for you. Definitely worthy of time killer status.

Rush fighting the Conqueror, his rival.

Genre: Adventure, JRPG
Release Date: 20th November, 2008
Platforms: PC, Xbox 360
Score: 7/10
Similar Titles: Final Fantasy, Breath of Fire, Grandia

Wednesday, 17 April 2013

Kingdom Hearts: Expert mode guide

A screenshot of the story in Kingdom Hearts
Riku annoys me. Sora kinda does too.

After recently smashing my way through the original Kingdom Hearts on expert mode, I realize that some of the bosses were actually pretty challenging. Some parts of the game are a cakewalk, but I managed to get myself killed on more than one occasion. If you're having a little trouble with the game on expert (or normal), read through some of this guide; it has plenty of hints and tips that will make the journey to Keyblade master easier.

A screenshot of Pluto and Sora in Kingdom Hearts
Waking up in an alley with Pluto, sounds like my Saturday morning.

Kingdom Hearts: Expert- hints and tips
- Always keep your party members stocked with items. Personally, I farm enough munny for 40+ potions at the beginning of the game, so I won't run out for a while. It's really important to fill your party with items before a boss.
- Dodge roll is an incredible tool, your best friend. Learn it, Love it, Abuse it.
- You can adjust Donald and Goofy's behavior in the menu. It's not much, but make sure you change it to your satisfaction. Goofy has loads of item slots, so set him to use items regularly.
- Donald should always have an ether or two. The duck has saved my life more than once with a well placed cure. Make sure he has enough mana to cast what he wants.
- It's a shame but magic and summons aren't as useful as your Keyblade. Keep whacking away with it, it's your best source of damage.
- Aero is incredible. It blocks damage, and at higher levels it will even attack back. Any tough boss fight can be made much easier if you can keep Aero up.
- Upgrade to new weapons and accessories whenever you get the chance. Just remember, the newest Keyblade is not the best Keyblade. Pick one that suits your playstyle.
- Pick the abilities for your party carefully. When you run out of AP to equip them all, sometimes you will have to make sacrifices. For example, I cut Sonic Blade out early game because it wasn't very useful; so I could keep everything else activated.
- Don't attack wildly mashing your Keyblade around. If you miss, you have a moment of vulnerability where you can't attack or defend. Try to make every attack land.
- If an enemy is exceptionally big or hard to hit, try an air combo. In the air it can be a safer method of putting out damage. I attack most bosses from the air, you can dodge the majority of their attacks that way.
- If you get stuck on a particular area and start getting frustrated, take a break. You can take stupid amounts of damage on Expert mode if you're not careful, so come back after doing something else for 30 minutes, it will be easier.
- Grind as much as you can. I have a rule of thumb that dictates if I find a good place to farm enemies, I'll keep killing them for 10 minutes for free experience and loot. If you press too far early game, later on you will have a lot of catching up to do.
- When in doubt, always heal yourself. Don't fuck around on low health, keep retreating until you can use Cure or a Potion. I've died dozens of times by thinking I can keep fighting with 50% health.
- Before you get Goofy and Donald, it can get really tough at places. I suggest you either rush to the part you can get your lovable Disney crew, or spend an hour farming on the Destiny isles.
- Since magic basically sucks, reserve your spellcasts to Cure and Aero. Only use offensive spells like Blizzard or Thunder if you have a good reason; such as hitting several targets or having too much mana.
- Forget about healing Donald and Goofy. They can take care of themselves, so worry about yourself instead of them. I've completed more than one playthrough without healing them once.
- Tinkerbell is the only useful summon in the game. She can bring you back to life when you die. The other summons should only be used for fun.
- Donald and Goofy are fantastic meat shields. Taking damage in your place is their primary role. Aside from that, they are only good for throwing you heals.

A screenshot of Kingdom Hearts Expert gameplay
Fuck Selphie, and her stupid jumping rope.

Although this guide only gives you hints and tips on a general level, it should help. I've finished the game several times and taken down Sephiroth on just as many occasions. If you're still struggling, just keep trying. Some bosses won't go down first time, it takes a little practice and luck.

Kingdom Hearts is a great game and a brilliant franchise. Take the time to complete it, and I'm sure you will feel the same way. If you're looking for a review, go here.

The Force Unleashed 2

I've always had a special place in my heart reserved for Star Wars. Despite the recent sale of the franchise to Disney, I still retain hope for the Sith and Jedi alike. Throughout the years Star Wars has made many attempts to implement themselves into the gaming industry; some of which were very successful. On the other hand, many Star Wars games have been a total flop. If you love the franchise, you can find fun in almost every title Lucasarts have released.

Gameplay and combat in the Force Unleashed 2
Explosions are Starkiller's best friend.

Genre: Adventure, Action
Release Date: 26th October, 2010
Platforms: PC, Xbox 360, PS3
Score: 7/10
Similar Titles: Jedi Academy, KotoR, Lego Star Wars