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RPG Index: Single player Role Playing Games

Sunday, 14 October 2012

Pokemon MMORPG population skyrockets!

So since I made my last post on Pokemmo, the population has exponentially risen. There are queues to get on the server, long enough to warrant the developers to buy new ones. Hopefully they decide to soon, without getting shut down in the process.

The queue gives me time to write articles and play other games. Hooray.

I have been EV training several of my cute little bastards, which is a long and very boring process. Which has been made longer by the extensive queue times. I am surprised by the huge amount of players around. They are absolutely everywhere, even at off-peak times.

So many players. And no, they never shut up.

I cannot stress how fun this game is when you're playing in a call with a lot of people you know, trading your Pokemon between each other and discussing geeky topics. If you have ever enjoyed one of the Pokemon games- get your friends to play Pokemmo with you. I promise it will be very entertaining! Remember to donate every penny you own to them so I can play on an upgraded server and smash your face in a battle.

Also, give your critters realistic names. My Gyarodos is called bigdragonsnake. Anyone else got clearly awesome Pokemon names? Post a comment and let us know!

Friday, 12 October 2012

Pokemmo

I've recently had a shared obsession with Pokemon, a lot of my friends and I have been playing Pokemmo; which is essentially Fire Red online. Pokemmo has a line of predecessors, similar online versions; all of which have been shut down or just plain failed. Despite that, it didn't stop these guys from trying.

Awwwww yeah. Pokemans.

It's extremely addictive, being able to play one of my favorite games of all time whilst having access to battle and chat with friends at the same time. In fact, so many of my friends have started playing that I can't keep up with who I need to add to my friends list.

Nostalgia yet?

Whilst the game currently still appears to be in alpha stage, it's very functional and some of the only content you can't access yet involves gambling, breeding, and the elite four. Updates to the game are fairly frequent, so expect to see the game in its full majesty in a matter of no time.

I have more than two badges now.

What's amazing, is being able to undertake your journey to become the master Pokemon trainer- with hundreds of players all swarming around, chatting, trying to do the same thing. The entire world is packed with people, and it makes playing exponentially more fun. For example, I decide to farm my Eevee happiness in a certain spot- only to find a dozen people already there doing the same thing.

I really love this game, it's a brilliant concept and I'm pretty upset they get shut down. I think the people who stop these games from running are probably just upset they aren't making any profit from it.

Everyone gets a Pikachu. Am I right?

It's the same as you remember, catching Pokemon and beating down gym leaders with glory and awesome. If you haven't played any of the games before, I'd get right on it- all you need is a Fire Red rom and off you go!


Sunday, 15 July 2012

Warlock: Master of the Arcane

Genre: RTS, Strategy
Release Date: 08 May 2012
Platforms: PC
Score: 6/10
Similar Titles:  Battle for Middle Earth 2, Battle for Wesnoth

Warlock is an indie game. I started playing it on a whim, and it didn't catch my attention very long purely because I had other things to do. Whilst I never really expected this strategy title to invoke my passion for gaming, I certainly got my money's worth. Turn Based Strategy games have always been a fetish of mine, ever since Final Fantasy Tactics.

Warlock menu screen.

What you shall find upon booting up your copy of Warlock: Master of the Arcane, is basic mechanics, some customization, a plethora of units, and simple graphics. It meshes together brilliantly, causing the game to have quite some depth. Build your armies, develop some powerhouse cities, and crush all the other Warlocks on the map using powerful researched spells. It's easy enough to get started, a little intuition will take you a long way.

Anyone with a little strategy experience will pick up the pace immediately. Resources are managed with a simple gold, food, and mana system. Certain units consume resources differently. The general consensus dictates gold is used to buy new units and upgrade your strongholds, food is essentially an upkeep mechanic, and mana is used for your Warlock and his spells.

Campaign creation is surprisingly adjustable.

Starting a new campaign will allow you to pick World settings, customize your Warlock and pick a race. Editing the world scenario is a great feature. It's possible to change the world size, difficulty, continents, enemies and even tack on some extra maps. This means you can adjust how long and challenging you want the campaign to be.

You may select some abilities for your Warlock at the beginning of your game. There is a range to select from such as increased money or mana, powerful starter units for early game dominance, and some devastating spells to wipe out encroaching armies. As the game progresses you learn new magic so a wide amount of utility comes available.

This army crushed a fair few enemies to say the least.

Races aren't a prevalent part of Warlock. There are three to choose from. Human, Undead and Monsters. However, you can access all types of units by controlling the right places. Each race has some variety to what units you may spawn, but they are all quite similar to keep the game balanced.

The entire game is played on the world overview map. I cannot stress how easy this game is to drop into. It's like playing Mario or Rayman. The UI is easy to adapt into, the mouse-over hints provide all the information necessary. Units can move or attack with the click of the mouse; they duke it out automatically and the animations quickly show the victor.

The UI is informative.

After spending approximately a dozen hours on this game, I found it unbelievably easy. Maybe that's due to my experience with the genre. Warlock: Master of the Arcane is definitely a nifty little title. Certainly a valued asset in your gaming repertoire, grab it on sale if you don't feel like throwing money around.

Wednesday, 11 July 2012

The Last Story

So I recently grabbed a copy of The Last Story for the Wii at my local Gamestation. I was there to pick up a new copy of Smash Brothers Melee, but that's beside the point. It caught my eye since the music was created by Nobuo Uematsu, my favorite video composer. Nobuo has worked on many of the good Final Fantasy games, and intelligently avoided many of the bad titles in the franchise. When I hunt for games around town, I always search incessantly for Japanese Roleplaying games, it's been my favorite genre whilst growing up.

Your party members. They all have a traumatic past. What a surprise.

I adore all of the music by Nobuo Uematsu, and it was the only reason I bought the game. It was not an expectation of mine for this seemingly generic JRPG to actually be something worth playing. Upon first inspection, The Last Story is actually a brilliant game, albeit short. I shall be putting up a full review in the future.

For those of you that like a little JRPG action (or lack of it, by definition)- The Last Story is a step in the right direction for Wii RPGs. I really have no idea what is going on in the plot thus far; which is slightly ironic considering the title. However, the combat is excellent and engaging. I was genuinely surprised and addicted by fighting in this game.

Your party members can be pretty useless, unless you're fighting weaker enemies.

The system works in a way that feels interactive, you'll find yourself rolling around the battlefield resurrecting your party members and blocking dangerous attacks. When broken down it's pretty hack and slash, but that doesn't change the fact it's fun to play.

The reason I'm publishing this quick article is in the case somebody is contemplating whether this game is worth buying. It's short; around 20 hours of play- but The Last Story is definitely a title you can add to your collection without regret. So consider it if you're an avid fan of this type of game.

Bosses often have some kind of trick to defeat them.

Nobuo Uematsu didn't create that many tracks in the end, there are only 6. Although that's a very small amount, his first submission of compositions were denied by his partner Hironobu Sakaguchi. They tried very hard to create music that would keep the player in the fray and more enticed than the traditional set of fanfares and melodies that accompanies the stereotypical definition of a Japanese Roleplaying game.

Anyway, spend a little time researching this game if you feel it might be something you're interested in. As for me, I'm going to go play it now- writing about it has refreshed my desire to press on with the game.

Saturday, 30 June 2012

Risen 2: Dark Waters

Genre: RPG
Release Date: April 24th 2012
Platforms: PC, Xbox 360, Playstation 3
Score: 7/10
Similar Titles: Risen 1, Gothic, Sacred

Our courageous nameless hero.

I shall promptly begin my review of Risen 2 with a rant. Why? Because the combat is inherently broken. From the slightly annoying draw/sheathe system to the incredibly stupid parry idea, the fighting mechanics are a frustrating wall every player will have to overcome.  A developer should not continue creating their title when such a core concept is not functioning desirably. Alas, the challenge I seek in a game was found through battling various badly designed mechanics that made it barely playable.

Not many people can stand progressing through a game that constantly tries to make you quit, but when I persevered through the early stages I really feel I got my money's worth back, a little anyway. So if you like RPGs, pirates, and dying too much, Risen 2 has plenty to offer.

Tuesday, 5 June 2012

Lord of the Rings: the Battle for Middle-Earth 2

Genre: RTS, RPG
Release Date: March 2nd, 2006
Platforms: PC, Xbox 360
Score: 6/10
Similar Titles: Warcraft III, Heroes of Might and Magic

Opening screen.

From the early attempts by Melbourne House to the sketchy transitions made by EA games, the Lord of the Rings franchise has had a turbulent gaming history. I'm a little ashamed to admit how many of these titles I've actually played; despite never being able to truly enjoy the books.

The Battle for Middle-Earth 2 (BFME) is a fairly well structured attempt to port the epic feel of the films into the RTS genre. Incorporating RPG elements in a similar fashion to Warcraft III, BFME seemed like the ideal game to satisfy my appetite. Whilst I did end up playing it for a long period of time, a lot of the content seemed very dull and badly implemented. I eventually found myself merely challenging the skirmish mode repeatedly, ramping up the difficulty and increasing the opponents as I improved my skills. Although the title has plenty of different campaigns and even a War of the Ring conquest battle, they were mostly pretty boring.