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RPG Index: Single player Role Playing Games

Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Wednesday, 17 April 2013

Kingdom Hearts: Expert mode guide

A screenshot of the story in Kingdom Hearts
Riku annoys me. Sora kinda does too.

After recently smashing my way through the original Kingdom Hearts on expert mode, I realize that some of the bosses were actually pretty challenging. Some parts of the game are a cakewalk, but I managed to get myself killed on more than one occasion. If you're having a little trouble with the game on expert (or normal), read through some of this guide; it has plenty of hints and tips that will make the journey to Keyblade master easier.

A screenshot of Pluto and Sora in Kingdom Hearts
Waking up in an alley with Pluto, sounds like my Saturday morning.

Kingdom Hearts: Expert- hints and tips
- Always keep your party members stocked with items. Personally, I farm enough munny for 40+ potions at the beginning of the game, so I won't run out for a while. It's really important to fill your party with items before a boss.
- Dodge roll is an incredible tool, your best friend. Learn it, Love it, Abuse it.
- You can adjust Donald and Goofy's behavior in the menu. It's not much, but make sure you change it to your satisfaction. Goofy has loads of item slots, so set him to use items regularly.
- Donald should always have an ether or two. The duck has saved my life more than once with a well placed cure. Make sure he has enough mana to cast what he wants.
- It's a shame but magic and summons aren't as useful as your Keyblade. Keep whacking away with it, it's your best source of damage.
- Aero is incredible. It blocks damage, and at higher levels it will even attack back. Any tough boss fight can be made much easier if you can keep Aero up.
- Upgrade to new weapons and accessories whenever you get the chance. Just remember, the newest Keyblade is not the best Keyblade. Pick one that suits your playstyle.
- Pick the abilities for your party carefully. When you run out of AP to equip them all, sometimes you will have to make sacrifices. For example, I cut Sonic Blade out early game because it wasn't very useful; so I could keep everything else activated.
- Don't attack wildly mashing your Keyblade around. If you miss, you have a moment of vulnerability where you can't attack or defend. Try to make every attack land.
- If an enemy is exceptionally big or hard to hit, try an air combo. In the air it can be a safer method of putting out damage. I attack most bosses from the air, you can dodge the majority of their attacks that way.
- If you get stuck on a particular area and start getting frustrated, take a break. You can take stupid amounts of damage on Expert mode if you're not careful, so come back after doing something else for 30 minutes, it will be easier.
- Grind as much as you can. I have a rule of thumb that dictates if I find a good place to farm enemies, I'll keep killing them for 10 minutes for free experience and loot. If you press too far early game, later on you will have a lot of catching up to do.
- When in doubt, always heal yourself. Don't fuck around on low health, keep retreating until you can use Cure or a Potion. I've died dozens of times by thinking I can keep fighting with 50% health.
- Before you get Goofy and Donald, it can get really tough at places. I suggest you either rush to the part you can get your lovable Disney crew, or spend an hour farming on the Destiny isles.
- Since magic basically sucks, reserve your spellcasts to Cure and Aero. Only use offensive spells like Blizzard or Thunder if you have a good reason; such as hitting several targets or having too much mana.
- Forget about healing Donald and Goofy. They can take care of themselves, so worry about yourself instead of them. I've completed more than one playthrough without healing them once.
- Tinkerbell is the only useful summon in the game. She can bring you back to life when you die. The other summons should only be used for fun.
- Donald and Goofy are fantastic meat shields. Taking damage in your place is their primary role. Aside from that, they are only good for throwing you heals.

A screenshot of Kingdom Hearts Expert gameplay
Fuck Selphie, and her stupid jumping rope.

Although this guide only gives you hints and tips on a general level, it should help. I've finished the game several times and taken down Sephiroth on just as many occasions. If you're still struggling, just keep trying. Some bosses won't go down first time, it takes a little practice and luck.

Kingdom Hearts is a great game and a brilliant franchise. Take the time to complete it, and I'm sure you will feel the same way. If you're looking for a review, go here.

Thursday, 11 April 2013

Last Remnant: Battle links and Battle rank

As it took me a while to figure out how it works, I thought I'd write a short article about how Battle links and Battle rank actually work in the Last Remnant. Since these mechanics are essentially the leveling system, it pays to understand how to use it to your advantage.

Battle links pertain to how many enemies you can link using Timeshift. Once you activate Timeshift you can tag as many monsters as you can during the duration and then activate combat with all of them. The more links you get, the better loot you will obtain. Therefore if you're hunting for money, or parts to assemble a new weapon- linking lots of enemies is a reliable way to grab lots of materials and cash. Linking more enemies gets you more loot, but it will also raise your Battle rank very quickly.

Sometimes it's really hard to even link 2 enemies together, plan your attack and save often.

Battle rank is essentially your parties level. Enemies scale with you, so the higher your Battle rank, the more dangerous they become. If you raise your rank too high, the game can become very difficult. Bear in mind, that attribute bonuses you obtain after combat does not raise your rank. Killing opponents is what increases the Battle rank.

Hopefully this clears up any misconceptions you have about how the leveling system in the Last Remnant works. Just remember, if you want to increase your stats, don't link enemies. Find the toughest opponent you can, and fight it alone without linking it to anything else. This is the fastest way to upgrade your stats without gaining battle rank quickly.

You can keep your eye on the Battle rank by looking at the menu.

Many players including myself abuse linking from the start, and constantly link up 3+ times every battle. After getting 20 hours into the game, this can come back to bite you in the ass. Your Battle rank will be higher than the statistic increases your party have obtained. You will have lots of loot, but that's not a good substitution. When this happens some enemies will start instakilling your unions, and you'll have to save every second.

My advice, is to combine a mix of both into your playstyle. Complete an area by killing one enemy at a time. Come back later, and repeat the same area by linking as many as you can. Since you know where all the enemies are, it should be easy to create huge links. Essentially, you can use this approach to moderate your difficulty. If you like it easy, then continue to fight opponents individually for the first disc. It should be a breeze all the way through. Personally, I like a challenge. So I keep linking for most of the game, and double back to increase my stats if I go too far.

I hope this article enlightened you if you were looking into Battle links and Battle ranks. Good luck!

Wednesday, 3 April 2013

Winning Dissidia: Hints and Tips

After putting dozens of hours into perfecting my Final Fantasy: Dissidia play it has come to my attention that once you reach the final chapters, it can become unbelievably challenging and frustrating to make progress. Some enemies with a high CPU level are just downright godlike. This article will provide a few hints and tips dedicated to helping you beat them all. If you're having trouble defeating some of the hardest bad guys, I hope this helps you.

Cosmos and Squall.

A review on Dissidia can be found here.

Final Fantasy: Dissidia hints and tips
- Something you learn early on is dodging is a very easy tool to utilize. Spamming dodge can be used to avoid most attacks, maneuver around the battlefield, and even gain height. However, when you start to get to the dangerous opponents, overusing blocks is just asking the AI to come and beat your face in. Learn to dodge to avoid the enemy attacks, don't just spam dodge and hope they miss.
- Blocking is much harder than dodge to use effectively, or even use at all. If you can successfully block an attack, it grants you a huge opening. Learn what attacks the computer likes to use against you. Make sure you know which attacks cannot be blocked. If it's easier to dodge you should do that instead. But remember it is better to block if you can.
-  When you pick a character, stick to it until you perfect your strengths and weaknesses. For example, Terra is very potent at spamming bravery attacks from a distance and then closes in for the kill. She is very weak against people who can close the gap and hit her before she can activate Tornado. Or Squall, who has a variety of dangerous attacks and is lethal in mid and close combat. If he uses the right attack for the right situation, he's nearly impossible to defeat. However, once he activates a move he usually has a wide opening. It's best to force him to use an attack you know how to avoid, then beat him down. My point is; once you play a character you will know what works best against him/her. Use that advantage.
- Landing attacks becomes increasingly hard the further you get. Therefore when you actually hit your opponent you must continue the chain as long as possible. Some characters can chain together numerous bravery attacks and sometimes even combo it into a HP attack. Practice combos on low level opponents and see if you can manage to put together more than 3 abilities. When you fight a hard opponent you want to be able to make the most out of every opportunity you get.
- Dissidia can be a very frustrating game. If you're retrying the same battle and losing too much, take a break! Believe me, you can come back after 10 minutes and win on your first try with ease. I've done it on more than one occasion.
- The AI usually has an attack pattern. Remember, you're only fighting a computer. If you can analyze the smallest factor; for example your enemy always dodges after using a particular ability, you can use that against them. Be observant, because it's likely they will repeat the same mistakes.
- If you have an attack that can break through a block, use it. It's common for your opponent to try and block an attack instead of dodging it. Also, if you find an attack that works well against an enemy: abuse it. Sometimes a certain move completely counters the enemy AI and they can't figure out how to avoid it.
- Repeating the earlier campaigns and chapters for extra rewards and levels is not a waste of time. You will often get the chance to fight rare enemies, pick up a summon and grab some loot. If you're higher level than the enemy, it gives you a lot more room to make mistakes.
- Buy new gear. Gear is very important. If you have the best equipment you will do a lot more damage, and take a lot less. Trust me on this one, if you can upgrade more than a couple of pieces it's definitely worth it.
-  Ex-mode is amazing. There's a reason Ex-cores exist. Grab them as fast as you can, because you can beat unbeatable opponents with a well placed burst. I've one shotted opponents I never stood a chance against by landing a lucky Ex-burst. Remember, it also restores your health points so you can use it defensively if needed.
- Getting Ex-cores is not only important for getting yourself closer to Ex-mode, but also to deny your opponent getting his. Always go for them because even if you don't need it; it's better you have it instead of your enemy getting it. If the situation arises where you cannot stop your enemy from getting an Ex-core, then try to punish them for it. If your adversary is rushing straight for the core, then they are vulnerable to attack.
- Each character has a unique approach to victory. For example, Zidane is better in the air than on the ground. However, his ground abilities are designed to force your opponent into the air, so take control of the battlefield and force your enemy into a position where you want him. Tidus is a monster in close range, his abilities can evade the bulk of damage and counterattack easily, but you have to know when to go on the offensive because spamming attacks will get you killed.
- Keeping your distance at the beginning of a battle is vital. It gives you time to analyze the AI, and learn what pattern they are using. If you have a long range ability, it's much easier to strike from a distance; because it's easy to dodge most attacks from far away. At low levels you can keep up a barrage of attacks, but when the going gets tough, play safe and be observant.
- I've had a battle go on for up to 20 minutes in some cases. If you're against an enemy that is just too hard to defeat, playing for the long haul can be your only chance. Bravery attacks can be pretty much useless against someone higher level than you, so hit them with a HP attack and then wait for your bravery to reset and repeat.
- Before you fight a hard enemy, make sure you are on full health. It's also possible to start a battle with Ex-mode already prepared. Fight a weak opponent and collect Ex-cores until you have burst ready. Opening on a challenging AI with Ex-mode can give you the upper hand. 
- Breaking an enemy will win you a lot of fights. Reducing your enemies bravery to 0 will grant you the stage bravery which can give you an unbelievable advantage. If your opponent lands a HP attack on you, their bravery resets to nothing temporarily. You have a short window to break them, so launch a full offensive. Your goal should always be to break your enemy at every opportunity.
- When you learn a new ability, test it out. Some moves are just plain overpowered against the AI. If you are losing against a particular enemy, sometimes changing your move pool can win you the battle.
- The stage you are fighting on should affect your playstyle. In a closed arena, such as Ultimecia's castle; you can often trick an enemy into a corner. If you force the enemy into a bad position, they won't be able to dodge effectively. In an open battlefield, keep your distance.
- If you are determined to win a hard battle, be cheap. Spamming your best attack may make you feel like a cheater, but if it wins you the fight who cares?

Choose your battles wisely.

Most of this advice is common sense. In battle it can be hard to keep your wits about you. Try to remember some of these hints during a fight and you will certainly gain an advantage. Sometimes playing like a cheap bastard is the only way. Personally, I hate abusing one overpowered ability. On Dissidia, sometimes it is necessary to win. Don't be proud, be a winner.

When you have no bravery, a HP attack can restore you to normal.

I truly do hope some of these tips will help you in beating Dissidia. It is a great game, just don't put stock in the story. Good luck Final Fantasy fans!

My review on Final Fantasy: Dissidia.

Tuesday, 5 March 2013

Birth by Sleep: Mirage Arena help


Olympus Colosseum has always featured in Kingdom Hearts games with numerous rounds. On the PSP however, the gladiatorial foray has evolved into the Mirage Arena. You can fight huge amounts of Unversed in one battle, followed by a boss. On the first three difficulties it's very easy to complete Birth by Sleep, with the occasional death. However, once you get to Proud mode that game over screen you see once in a while can be a frequent problem.

The arena has quite a wacky environment.

After farming the Mirage Arena on Ventus, Aqua and Terra, I thought I would leave a list of hints and tips for anyone who is struggling to complete all the rounds. Some of the bosses are extremely potent, and you need to utilize every tool in your arsenal to beat them all. So for anyone having trouble with the Mirage Arena, have a read through here and see if you learn anything.

If you can grab a couple of friends to play with it's easy to complete the Mirage Arena.

Mirage Arena: Hints and Tips

- Remember that you can't pause the game during rounds, so get comfortable or abuse the home button.
- Always have at least one Cure spell in your deck. Install more cures as you need them, sometimes when I am taking a lot of damage I will use up to three.
- Shotlock commands are your most powerful weapon. They grant you invulnerability, can buy you time, and put out a fair amount of damage. Master them all, and pick the one you find most useful. I personally like Flame Salvo or Bio Barrage. Remember to get maximum locks for maximum damage.
- When you are outnumbered in the early rounds, play very cautiously against enemies that can combo you to death. Sometimes if you're not careful all it takes is for one Unversed to land one attack and then the rest will keep hitting you before you can recover. Thin out their numbers before throwing yourself in there.
- Find a good deck balance that works for both taking down hordes of Unversed and bosses. It's generally good to pack a couple of long range Blizzard or Fire spells to hit enemies from a distance.
- AOE spells are useful for crowds of enemies, but they can't always hit at distance.
- The dodge ability should be used all the time. It's the same speed as running and can evade nearly all incoming damage. Block doesn't always work against heavier attacks, so don't rely on it in challenging situations.
- Mobility is your biggest advantage. You can avoid attacks until your hearts content. Try dodge rolling, attacking from the air, and using abilities from a distance. Fighting cautiously will always mitigate more damage than being offensive.
- Every enemy and boss has a rotation and attack style. If you learn how they function and what their dangerous moves are you won't get caught by them. Learn to abuse the weaknesses.
- Bosses on Proud mode are not a pushover. If you run at them swinging blindly you will die. Learn to dodge their devastating attacks first, and once you can survive the burst; try to start fitting your own damage in.
-  When in a precarious position and you haven't got any health left; it's always acceptable to dodge and evade until your Cure spell is off cooldown. Don't screw around on less than half health, it gets me killed more than I'd like to admit. Patience is also an important skill to winning.
- Your finishing move can be either a destructive force or a liability. Pick the right one, it's something you can activate frequently.
- D-Links cannot be used in the Mirage Arena, so don't rely on them.
- If you're stuck on the tournaments you currently have and cannot progress further, buy some tickets to the other Arenas. You can often pick up some extra money and Arena levels. The Arena shop also has various useful abilities for you to buy.
- Mirage Arena is fantastic for mastering abilities. Take a full deck of unleveled spells with you for a match and come out with them ready to meld. It's one of the faster ways to experiment, so don't worry about losing just try new skillsets.
- Farm the easier missions if you're having too much trouble. It's also advisable to go and complete the story for a new keyblade or bonus once in a while.

If you are having trouble with the Mirage Arena, I hope this guide helps you. I don't think many people should struggle with Birth by Sleep at all until you set it to the hardest difficulty, Proud mode. If you're getting frustrated try to incorporate the information in this guide to cement your strategy. Or take a short break and come back refreshed and ready to take on the challenge. Good luck, fellow arena goers!

Birth by Sleep review

Check out the top 5 PSP RPG titles here!

Sunday, 20 January 2013

Guide to winning Shogun 2 on harder difficulties

Select your faction carefully!

Introduction

Shogun 2 is a brilliant game. The expansions and DLC content are also very acceptable if not slightly overpriced. Playing the campaign with a friend or even alone is unbelievably addictive. Whilst Normal difficulty is a stroll through the park, when you bump it up to Hard mode or higher; the challenge can be frustratingly overwhelming- even if you have two people.

Legendary is just obscene and I doubt many people even have the patience to persevere through the sheer amount of new games it would take to stand a fighting chance. Armies just spawn over and over making it a very slow uphill battle to snatch a couple of provinces. Therefore for the best challenge I recommend most people stick to hard, unless you are a mathematical genius who wants to abuse mechanics. The normal campaign is designed to ease you into the game, and can be completed using auto-resolve for every battle. I personally find normal easy, but hard and higher are exponentially more difficult.

The start of every campaign is usually the most challenging, if you lose your first large army or the majority of your provinces it's safe to say you are probably going to lose. Most of the information here is designed to help you early game, so you stand a better chance of grabbing provinces early on and then keeping them. With a bit of luck this guide will give you a good shot of becoming the Shogunate.

Thursday, 9 June 2011

The Witcher

If you are searching for the Witcher 2, the review can be found here.

So I found this hilarious review on gamespot about the Witcher, it sums the game up better than I ever could. Since I wanted to review the game myself, I've decided to use this one courtesy of Brett Todd. Enjoy.



Don't be afraid of change. Even though The Witcher may scare off some people with inventive combat that replaces comfortable old rapid-fire clicking with rhythmic sword swinging, there is no need to avoid one of the deepest, most adult role-playing games to hit the PC in years. Polish developer CD Projekt has crafted one of those landmark games that moves the goalposts for everybody, a truly grown-up take on swords and sorcery that breaks just about every fantasy tradition in the book. Once you experience a grimy medieval world so realistic that you can practically smell it, quests that reject simplistic good and evil for ambiguous "decisions and consequences," and, yes, newfangled battle mechanics that add welcome twists to left-click scrapping, you'll find it awfully hard to go back to the usual D&D rip-off.
Built on a 2007 edition of the Aurora Engine that powers Neverwinter Nights, The Witcher is something of a cross between action RPGs such as Diablo and more complex plate-mail potboilers such as Neverwinter Nights. Essentially, the developers work both sides of the street. On the one hand, you have exactly one character choice in the form of greasy-haired Geralt of Rivia, the monster-hunting mercenary "witcher" of the title, along with other ostensibly dumbed-down features such as big bunches of combat and Gatling-gun-quick leveling up. But on the other hand, you also get a postwar fantasy world called Temeria that feels lived in (if not postapocalyptic), as well as plot points that involve serious moral choices. Story and setting have been borrowed from The Last Wish, a Polish fantasy novel published way back in 1990 by Andrzej Sapkowski, and for once such an adaptation has been pulled off successfully.


Although there is a fair bit of saving-the-world RPG claptrap involving a powerful evil mage and a mysterious group called the Salamanders, you deal with a lot of lowlifes. Woman-hating religious fanatics; merchants who deal in abducted children; slatternly bar wenches who'll bed down with you for a bottle of wine; witches who sell poison and play with voodoo dolls; racists who openly hate nonhumans and threaten to kill elves and dwarves. Make no mistake: Although there are a lot of traditional, Gygaxian monsters on the prowl here--barghests, wargs, ghouls, drowned undead, vampires, wraiths, wyverns, and loads of different demons--the biggest enemy that Geralt faces is always his fellow humans. You're not much of a hero, either. Requests for assistance can be turned down. Money is always a factor, even when you decide to be a good guy and lend a helping hand. And you have no problem taking advantage of just about every woman you encounter, having pre-marital relations with a handful of babes in every act of the game despite apparently being in love with one of your fellow witchers.
It shouldn't be much of a surprise that the line between good and evil here isn't a very thick one. Everything is a murky gray. The first act is simply astonishing in how it plays out. You start off trying to track down the bad guys who raided your witcher fortress and killed one of your pals, but soon get involved in a feud that pits the religious leader and nobles of a hamlet against a witch. However, nobody's hands are clean. One merchant you deal with is in cahoots with the evil cult you're hunting. A guard you help with a ghoul problem turns out to be a rapist. The village priest you're helping cleanse the region of a demonic dog called "the Beast" is actually a misogynistic lunatic. And the witch isn't much better, given that she's sold poison used in a suicide and employed a voodoo doll to make one of the local bigwigs kill his brother. By the end of the act, in a showdown complete with burning torches and pitchforks, you're forced to choose between the woman-hating, rape-loving, cult-affiliated mob and the murdering witch. It makes the most sense to side with the witch because the villagers are an awfully sleazy lot, but doing so forces you to slaughter virtually all of them and leave their town burned to the ground.
So no, The Witcher sure isn't all sunshine and lollipops. But even though you might need a few Prozac pills to handle the game's bleak tone, the story becomes incredibly compelling when you have so much riding on your actions. Characters seem like real people, not the good-evil-neutral triad of stereotypes that populate most fantasy games. Only a few aspects of the story and setting remind you that you're just playing a game.
A lot of this is probably due to poor translation from the original Polish. Dialogue seems truncated in many spots, which leaves you in the dark as to character motivations. You know something important has just taken place, and the interface clearly points out what you're supposed to be doing, but the big picture doesn't completely come together.


Swearing and bizarre word choices are another issue. One moment you're cruising along listening to fairly standard RPG conversations, and then you're hit with out-of-the-blue modern slang and "F" bombs. It's pretty jarring to hear the leader of your witcher band calling a female team member "babe," let alone to hear Geralt disgustingly grunt "Abso-f***ing-lutely!" Voice acting often lacks authority as well, which highlights these strange lines. Fellow adventurers look like grizzled warriors but sound more like high schoolers. The actor who voices Geralt tries too hard, like a kid attempting a deep, gravelly voice so he can fool the counter jockey at the corner store into selling him a six-pack. Likewise, the youngest member of your group has all the gravitas of Potsie Weber (for a reason, it soon turns out).
Interactions between the sexes are also risqué in a corny way that would rev up only Beavis and Butthead. It's ridiculous enough that the side quests in every act let Geralt get horizontal with virtually every woman he meets, but it's just pathetic that each conquest is rewarded with a playing card that depicts the lovely lass in a come-hither pose. There isn't even any real payoff with these pics, either, given that the nudity that appeared in the European version of the game has been censored due to prudish Stateside sensibilities. (Thank you, Hot Coffee controversy.) At any rate, the sex is ludicrous and out of place, and is apparently there only to give game geeks hope that a fellow guy with lanky, unwashed hair and corpse-pale skin can score with hot babes.

The game's mechanics are a little more reserved, although CD Projekt has tried to slightly jazz up everything that fantasy gamers take for granted. Combat mechanics are the biggest change. Instead of the traditional left-click attacks employed by virtually every other real-time RPG this side of the cult-hit Gothic series, melee fighting here is based on give-and-take combos. You click once on an enemy to begin an attack sequence, then click again precisely when the sword-swinging ends to begin a second flourish, and then again and again to string together combos. Miss your moment at any point and it's back to square one.


This sounds pretty simple, but it doesn't work so well at the beginning. The game starts with few unhelpful tips on how to fight on all three difficulty settings, and on hard there is no obvious visual feedback indicating when to click again to link a second attack to your first. You're supposed to take click cues from a twirling sound and visual indicators like a flaming sword slash, but this information is buried more than 20 pages into the manual. In order to figure things out from a hands-on perspective, you need to play on easy or medium difficulty, which removes all doubt about when to click by turning the combat icon into a flaming sword. Then you pretty quickly pick up on the visual and audio cues provided during Geralt's actual fighting. When you do get used to things and want to try a more challenging difficulty setting, however, as both easy and medium are a little elementary at times (aside from some of the boss battles), you have to restart the game. Still, even with the poor introduction, it's hard not to love the combat system. Battles are only a little more involved than the standard clickfest stuff, yet the mechanics always make you think about what you're doing and provide real satisfaction when you take out tough foes. Attacks also simply look cool, especially when you're jumping around slinging your sword in all directions in the middle of a pack of monsters.
Three different fighting styles as well as a skill system with more listings than the Manhattan yellow pages add to the cerebral workout. You can change your battle stance between fast, strong, and group, each of which makes you better able to handle speedy, muscular, and gangs of enemies, respectively (the last of which lets you make sweeping swings that hit multiple bad guys at once). The one catch is that these styles can be employed only while wielding witcher steel or silver swords, which makes a lot of the other weapons that you find during the course of the game pretty much useless. Each style can also be tweaked with the talent points earned every time that you level up (which happens early and often; expect to cruise beyond level 30 before wrapping Geralt's adventures). All of your other characteristics can also be upgraded, from your attributes to your abilities with both types of witcher sword, as well as your aptitude for the signs that make up the game's spellcasting component.
Every category has five levels, and each sports four different related skills. For example, you get started in strength by taking the basic level-one ability to buff attacks and then move on to specific proficiencies such as Cut at the Jugular, which increases enemy bleeding damage after successful attacks, or Bloody Rage, which boosts damage done by 40 percent whenever your vitality dips below 15 percent. CD Projekt even shows a bit of a sense of humor with some skills. For instance, buzz means that your attacks are improved when drunk. The only negative with the skill system is that it seems to force you into a jack-of-all-trades configuration where you're talented as both a warrior and a spellcaster. Consequently, players who like to hardcore specialize in a class are out of luck here.
At any rate, magic isn't actually as big a deal here as it is in most other fantasy RPGs. The five signs featured are fairly generic takes on the elements and the basic D&D schools of magic that let you blast off fireballs, charm enemies, set up protective globes, and that sort of thing. Basically, the signs just give you alternate attacks with the right mouse button. More mystical depth is provided by alchemy. Witchers are notoriously good with magical concoctions, and as such Geralt can acquire various recipes that let him brew up potions and oils that heal, enhance weapons, and so forth. It actually seems as if you're really cooking something up, too, because you have to meditate before an open fire (you level up and assign talent points in the same fashion). However, as with most of these brew-your-own systems in RPGs, you don't have to get too involved with the creation of your own noxious chemicals, aside from the odd quest that makes doing so a key part of fulfilling an objective.


As you might expect from the grim moments catalogued above, The Witcher is pretty dour when it comes to look and sound. The Aurora Engine has never looked better, and it's hard to believe that this thing dates back to Neverwinter Nights in 2002. Landscapes are generally gorgeous, and the characters are all distinctive (if a bit cartoonish), but the graphics deal in awfully bleak scenery. Many stone buildings in the game are either run-down or falling down. Villages consist of ramshackle huts constructed with wattle and daub and topped with straw roofs. Skies always seem to be a dim steel gray, and rain pours down pretty much every other day. NPCs are filthy, and often come with various scars and minor disfigurements. There are two main camera angles, over-the-shoulder and isometric, although the former is the best choice because it provides the best perspective on everything. The controls are smooth even close-up.
Audio effects and music are perfect counterparts to the look of this shattered world. Little kids skip around while talking about death and playing crude pranks like pissing in the dwarf's bellows. Women can be overheard setting up assignations with their lovers. And all of this is surrounded with subtle, creepy tunes loaded with offbeat tones and sparse organ notes. The superb soundtrack is particularly effective at night; the gothic organ plinking under the moonlight makes you shiver like someone just walked over your grave.
Memorable story, immersive combat, fascinating characters--what's not to like? A few fit-and-finish issues mean that The Witcher isn't quite an all-time classic RPG. Regardless, it's awfully, awfully close, warts and all, and it provides a new benchmark for future developers that are looking to lift their games out of the done-to-death elf-and-orc ghetto.

Original review can be found here:
http://uk.gamespot.com/pc/rpg/thewitcher/review.html?page=1