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RPG Index: Single player Role Playing Games

Showing posts with label PSX. Show all posts
Showing posts with label PSX. Show all posts

Tuesday, 23 April 2013

Final Fantasy: Tactics

After creating the first Final Fantasy: Tactics game, Square tried to build on it with a couple of other handheld titles on the Gameboy Advance. Sadly, the franchise didn't really take off. But FF:Tactics was a brilliant game, worthy to be remade as War of the Lions for the Iphone and PSP. Every time I decide to go shopping, I always end up finding another beautiful title that I just can't pass up on. This is one of those iconic games, that every gamer should at least have a little experience with.

The graphics are bad by modern standards, but still playable.

Genre: Strategy, JRPG
Release Date: 20th June, 1997
Platforms: PSP, Playstation
Score: 8/10
Similar Titles: Final Fantasy, Vandal Hearts, Fire Emblem

As expected of a Final Fantasy game, Tactics has the usual turn-based combat. However, the addition of terrain navigation and strategically positioning your units changes the game considerably.  As a Playstation game, it's getting very old. It's aged magnificently, but Final Fantasy: Tactics is old enough to be rife with minor annoyances that don't plague the new releases of today. I hated waiting for my turn. Spell animations are a minute long. At least a third of your time playing this game you won't be doing anything but waiting for your turn. It's frustrating that none of the issues from the original edition have been adjusted. It should of been fundamental for Square to polish the game before porting it. The only real downside however, is it takes a dangerous amount of patience to enjoy Final Fantasy: Tactics. Oh, and you can't skip a second of it.

The combat can be really tough in a few situations.

Ivalice has been a part of three Final Fantasy games to date, and although it's not a full world it made quite the debut in tactics. The inhabitants of Ivalice can use both magic and technology, and it has numerous races of denizens and monsters. Although you don't get to see much of the location in Tactics, you get to see Ivalice in all its glory in Final Fantasy: XII.

The story begins with Ramza, a young mercenary with the blood of a noble. Ivalice has just ended a war, and the king is dead. A baby is the only remaining heir. With nobody to keep the nation under control, two factions fight for rule. Prince Goltana and Prince Larg have started a full scale war just to seize power. Ramza is unfortunately caught between these two lions as a pawn. So instead of taking a side, he instead fights for justice.

Aside from the nobles kicking sand at eachother, the commoners of Ivalice are also starting a fuss. The peasants are upset for being treated like dirt, and many uprisings are afoot. Delita, Ramza's childhood friend hates the privileged nobles so much, he seeks to manipulate and destroy them. In other words, the shit has hit the fan in Ivalice, and it's Ramza's job to vacuum it all up.

You will meet many characters on your journey, some of which can join your party as guests. The pompous nobles of house Beoulve who are always trying to manipulate their way up the ranks. Delita, your childhood friend and peasant determined to change the world. Agnes, a holy knight under the service of Princess Ovelia. Every person you meet in the game is surprisingly deep. The dialogue is short, yet still manages to convey a lot of information.

The PSP adds a few pretty cutscenes, none of which you can skip.

FF:Tactics has a story that all revolves around politics. Most of the scenes you watch are about people plotting to take their seat on the throne, or to rise above their station. It's basically medieval cloak and dagger stuff. It didn't really interest me that much until I made a fair amount of progress, once I'd played for about 10 hours I started to feel invested in the plot. I was more interested in fighting battles and adjusting my army.

During a playthrough of Tactics you will typically rotate between the world map and battles with the occasional cutscene. The map lets you choose from blue locations with towns to buy new gear and read rumors; and green places with potential battles. Certain points are marked red and guarantee battle. If you defeat all the red areas then the story progresses. Ultimately this pushes you into a simple rotation. Story, grind, gear, repeat. So if this routine is frustrating to you early on, quit now because it doesn't change. Personally, I didn't mind it. However, I know there's plenty of readers out there thinking 'fuck that' as they read this.

With dozens of classes and the ability to mix and match them, it's an absolute pleasure to customize your party. I spent several hours composing different builds and structuring my soldiers in the best formations. Some classes are really broken, like Monk and Ninja; while others are lacking something important, such as Chemist and Archer. There are so many classes to unlock, you will have to put in a lot of time to fully explore them all.

As a strategy game, Final Fantasy Tactics is a step in a different direction for Square-Enix. For some reason they decided to do the whole battlefield in isometric, which is an old technique and one I've never liked. Who the fuck wants to play a game diagonally? The terrain can block your line of sight and it's hard to move the camera to an angle to a good view. On the Playstation edition of this game, that's where the flaws end. On the PSP version, there is one more major disadvantage to deal with. The slowdown. For some reason, Square-Enix decided it would be a good idea to delay the cast time of every spell in the game. As previously mentioned, this inconvenience is annoying. It's gotten to the point that I put the PSP on the table and do something else when the enemies turn begins. Without this issue, Final Fantasy: Tactics would of been a perfect port.

Some classes can move pretty far in a single turn.

A battle typically consists of your team being placed on one side of the field, whilst the enemy attacks from several directions. Once a unit's CT gauge reaches 100, it can act. Each unit can move and perform an action in a turn, if you don't want to do anything you can choose to wait and your next turn will charge faster. Using a normal attack or item is done instantly, but casting magic usually takes a couple of turns. The AI isn't particularly competent, so you will have to fight against an enemy with more soldiers under his control almost every time. Most battles can be completed easily by keeping your units together and surrounding one enemy at a time. If you give all of your men the ability to heal themselves, Final Fantasy: Tactics is a game you can steamroll over for the most part.

There are a few nuances in the system that you have to adjust to. If you're firing an arrow at an enemy, it can be blocked by terrain or even an ally if they are in the way. It's impossible to stand on top of a corpse, so standing with your back to a dead monsters prevents anyone hitting you from behind. Climbing up cliffs or stairs makes use of your jump stat instead of your move stat, so some classes and builds can leap up a building and others have to take a longer route.

Every now and again you can tame a monster into your party, that includes other humans and even chocobos. So if you want to have a strange army of monsters and birds, that is entirely possible. However, usually it's better to keep the same 5 units so they get more EXP. Sadly, you never get to field more than 5 soldiers each battle, so recruiting a dozen unique warriors into your party is pretty much a waste of time. If you could use up to 10 people in a battle Final Fantasy: Tactics would of been much more tactical.

Gafgarion is one badass dude.

Jobs are another word for class, whichever one you pick will change the weapon and armor you can equip as well as the abilities you can use. In the beginning you only have access to 2 jobs: Chemist and Squire. Once you meet the prerequisites it's possible to change to a new class. Character levels and class levels are separate, so changing to a new job puts you back at the beginning. It's fun to explore what each job is capable of. Moreover, some techniques you pick up can be equipped onto your character regardless of class.

When somebody on your team gets downed, you only have 3 turns to revive them or they disappear forever. Although this mechanic will probably annoy you at first, it's easy to adapt to. However, once you get to the later stages in Final Fantasy: Tactics, losing a unit forever is not a viable option. In other words, if you don't resurrect your buddy in time; you're going to have to start the battle all over again. To add insult to injury, restarting a battle requires you to reload the entire game.

It's very easy to abuse the mechanics in FF:Tactics to your advantage. For example, if you want to grind experience all you have to do is kill all the enemies but one. Then, command your party to attack each other whilst healing themselves to avoid death. Each hit or heal grants the caster experience, thus making it possible to level your party members without being in any danger.

Final Fantasy Tactics is a fantastic title, I wholly agree with its transition to the PSP. It's a worthy title that didn't see enough praise on the Playstation. That being said, it's also got many areas that could be improved on. If you want a turn-based game where planning your actions and creating an ideal party is the challenge, then pick this one. Final Fantasy Tactics is not perfect, but it was a great game when it was released, and it's still worth your time now. Just remember, it's very slow paced. Be prepared to put down the console and do something else for a couple of minutes every now and again.

I just wish they'd made a sequel, because using this core engine and perfecting it by adding more classes, bigger battles, side missions and more equipment could make a game that would sit at the top of strategy titles for the next 20 years.

Monday, 11 July 2011

Suikoden 2

Genre: JRPG, RPG
Release Date: December 17th 1998

Platforms: PS1, Mobile, Android, Iphone
Score: 9/10
Similar Titles: Final Fantasy, Kessen
Worth Playing: By now (2016), Suikoden II is an epic classic that should be played by every connoisseur of retro RPG titles. It holds up well to the test of time, being one of the best Suikoden games to date.

The cover, trying to display as many of the characters as possible.

If you're wondering why I'm reviewing Suikoden II before I, it's because I think the first game was a little unpolished and annoying to play at times. Suikoden 2 however, has everything that its predecessor doesn't, and is wonderful all the way through.

The main character and his partner in crime, Jowy.

Tuesday, 28 June 2011

Final Fantasy 9

Genre: JRPG, RPG
Release Date: July 7th 2000
Platforms: PS1
Score: 8/10
Similar Titles: Dragon Quest, Lufia, Legend of Dragoon

Traditional cover.

Today I shall continue the reviews on Final Fantasy series, with the ninth instalment of the franchise. Square decided to drop the angsty teenage protagonist this time around, and replaced him with an optimistic monkey man, Zidane. A lot of people dislike Zidane as the main character, and while I can't say I love him, he's not half bad.

Summons are depicted gloriously in cut scenes.
Final Fantasy 9 is somewhat a big leap from the previous games, it kicks off by reintroducing the four character combat system, followed by a new ability mechanic that allows you party to learn spells through their weapons. Summons like Ramus and Bahamut are in the game but only usable by two of your female party members later on. It's impossible to say you'll enjoy nine over other Final Fantasies, because it received more mixed critique than any of the others in the series. What I noticed on my playthroughs is Square-Enix have tried to combine what they think are the most successful aspects of their other games into Final Fantasy 9, including the characters (think about it).

The external world map is a feature I've always loved.

The combat hasn't evolved much, it's still very turn-based. However, your party adopts a class system from the earliest games in the series, Zidane is a thief, the main heroine Princess Garnet is a white mage, her guard Steiner is a fighter, and so forth. a new limit break/overdrive has been developed called trance, which boosts the strength of your characters in their speciality. Trance kicks ass, it facerolls boss fights. Overall, there's no drastic changes to the good old Square-Enix formula.

Battles are pretty interested with the class system.

Graphics have a noticeable polish about them in Final Fantasy IX, Characters look more defined and cut scenes are very pretty. It would never stand up to any of the games of today in anything but story, but the game had groundbreaking visuals for it's time, and people can appreciate them even today.

The graphics are impressive for PSX.
As the only reason to play the game today, the storyline is definitely something. If you know JRPGs and Square-Enix, you have a good idea of what it will be like. Zidane and his oddly assorted band of misfits have to work together, battling through the monster ridden mists to save the world from the greedy Queen Brahne and other evils. Sadly, the bad guys have nothing on Sephiroth, or even a fly. If that wasn't blunt enough for you, the antagonists just plain suck. Despite this, Zidanes antics and the other characters personality depth weaves an intriguing plot.

CAKE
Even though a copy of this game is hard to get your hands on these days, if you like JRPG games I suggest you play it at some point. As you progress you'll most likely find yourself hooked. Same thing goes for any of the Final Fantasy games. Unlike 7 and 8 though, there is no PC version.

I wouldn't suggest this as your first Final Fantasy, it's not the best of the bunch. Read up on the others before making a decision.


If you're looking for a review on other final fantasy games check out these links:
Final Fantasy 8 review
Final Fantasy 7 review

Saturday, 11 June 2011

Final Fantasy 8

Genre: JRPG, RPG
Release Date: February 11th, 1999
Platforms: PC, PSX
Score: 9/10
Similar Titles: Dragon Quest, Chrono Trigger, Grandia
 

A fair bit of controversy surrounds Square-Enix and their eighth instalment of the series, some hail it as the best game of the franchise; others criticise it as the worst.

Since I'm not here today to continue the age old argument, I'm going to skirt over the subject and get straight on to my personal opinion regarding this game.

What you will find in Final Fantasy VIII is a well developed JRPG story with a tinge of romance, backed up by a fairly interesting battle system. Intimidating at first, junctioning and controlling GFs (Summons, like Shiva and Ifrit) and magic can be frustrating. Early on you will find yourself in unnecessary battles for a prolonged amount of time; merely to draw basic magics from an enemy to power up your party. Despite this annoying flaw, the random battles are surprisingly bearable through most parts of the game.

Square-Enix also attempted to make drastic changes to how battles functioned, implementing features that allowed enemies and bosses to level up at the same pace as your characters, GFs being able to learn their own abilities, and a new style of limit break. Overall, the improvements did make a difference; the fights had more depth and tactics than the games predecessors.



The key factor to enjoying Final Fantasy VIII is to appreciate the story; although the same could be said for any of the games. I can't say the plot is flawless, but I found myself engaged enough to play obsessively on my first couple of playthroughs.

Squall Leonhart, the protagonist is essentially a soldier, working under the command of Balamb Garden,a home to many young orphans and students alike. Gardens are situated throughout the world with dozens of pupils, as a military power of sorts. Students are assigned under squads, and employed on missions similar to mercenaries. All residents of Balamb Garden aspire to rise to one role, SeeD. SeeD are the highly qualified soldiers of Garden.

Squall is a strong and angsty young teenager, approaching the day of his SeeD test. Although he doesn't have many friends, he has a groupie who goes by the name Instructor Quistis Trepe, and a rival named Seifer. When I put it that bluntly it sounds terrible, but if you are no stranger to Final Fantasy games you'll know they can weave a damn good story.


I don't think it's appropriate to go into more detail without spoiling the game, so guy buy it you scrubbers!

As you may know, I have already reviewed Final Fantasy 7, which can be found here.