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RPG Index: Single player Role Playing Games

Wednesday, 11 July 2012

The Last Story

So I recently grabbed a copy of The Last Story for the Wii at my local Gamestation. I was there to pick up a new copy of Smash Brothers Melee, but that's beside the point. It caught my eye since the music was created by Nobuo Uematsu, my favorite video composer. Nobuo has worked on many of the good Final Fantasy games, and intelligently avoided many of the bad titles in the franchise. When I hunt for games around town, I always search incessantly for Japanese Roleplaying games, it's been my favorite genre whilst growing up.

Your party members. They all have a traumatic past. What a surprise.

I adore all of the music by Nobuo Uematsu, and it was the only reason I bought the game. It was not an expectation of mine for this seemingly generic JRPG to actually be something worth playing. Upon first inspection, The Last Story is actually a brilliant game, albeit short. I shall be putting up a full review in the future.

For those of you that like a little JRPG action (or lack of it, by definition)- The Last Story is a step in the right direction for Wii RPGs. I really have no idea what is going on in the plot thus far; which is slightly ironic considering the title. However, the combat is excellent and engaging. I was genuinely surprised and addicted by fighting in this game.

Your party members can be pretty useless, unless you're fighting weaker enemies.

The system works in a way that feels interactive, you'll find yourself rolling around the battlefield resurrecting your party members and blocking dangerous attacks. When broken down it's pretty hack and slash, but that doesn't change the fact it's fun to play.

The reason I'm publishing this quick article is in the case somebody is contemplating whether this game is worth buying. It's short; around 20 hours of play- but The Last Story is definitely a title you can add to your collection without regret. So consider it if you're an avid fan of this type of game.

Bosses often have some kind of trick to defeat them.

Nobuo Uematsu didn't create that many tracks in the end, there are only 6. Although that's a very small amount, his first submission of compositions were denied by his partner Hironobu Sakaguchi. They tried very hard to create music that would keep the player in the fray and more enticed than the traditional set of fanfares and melodies that accompanies the stereotypical definition of a Japanese Roleplaying game.

Anyway, spend a little time researching this game if you feel it might be something you're interested in. As for me, I'm going to go play it now- writing about it has refreshed my desire to press on with the game.

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